Author | Message |
Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#641 2016-07-08 12:34 |
Enkei 92 |
|
skip
Posts: 1236
Location: Ireland Occupation: breaking is200's Age: 30 V$: 11690 |
#642 2016-07-08 13:01 |
Do you need centercaps? I might be able to find them.
|
|
|
|
Jdm_Racer
Posts: 561
Location: Japan ,South America, Planet Earth, Solar System, Milky Way,Universe. Occupation: Trying to make an mod that work Age: 22 V$: 12.750 |
#643 2016-07-09 03:46 |
Just waiting for this wheel i love her so much.
|
|
Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#644 2016-07-24 11:55 |
Work Seeker GX |
|
Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#645 2016-07-25 16:46 |
BC Forged RA01 |
|
Franco
Posts: 1082
Location: Argentina hmmmm Occupation: Franco Age: 32 V$: |
#646 2016-07-25 17:20 |
# KeeJay : Oh that. you are doing a great job! BTW double sided material ingame is the same as double polies, it copies the mesh and flip normals, so.... you get twice the polycount |
|
RedCarDriver
Posts: 1211
Location: United States Arizona Occupation: it's complicated... more complicated than my relationships Age: 30 V$: 86310 |
#647 2016-07-25 18:01 |
Those new wheels are nice!
# Franco : BTW double sided material ingame is the same as double polies, it copies the mesh and flip normals, so.... you get twice the polycountFor that reason, I actually prefer to use double polygons instead - although that does make it easier for people to re-import my SCX files, I usually don't care that much because it helps other SLRR modders out if they want to edit my mods. It's worse for preventing theft, though. |
|
|
|
Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#648 2016-07-25 18:05 |
# Franco : BTW double sided material ingame is the same as double polies, it copies the mesh and flip normals, so.... you get twice the polycount Thank you both |
|
Silvester
Posts: 28
Location: Canada British Columbia Occupation: Age: 32 V$: |
#649 2016-07-25 21:06 |
Really like the BC forged RA01`s Keejay
|
|
Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#650 2016-07-28 10:49 |
Vossen LC101 |
|
cate
Posts: 822
Location: Macedonia Occupation: annoying around Age: 28 V$: 39.600 |
#651 2016-07-28 12:46 |
^^nice and smooth^^
|
|
Bigg Boss93
Posts: 4024
http://rdbl.co/1Hmg5XL Location: Italy - Sardegna Occupation: Swimming out of the shit pool Age: 30 V$: More than you can afford, pal. |
#652 2016-07-28 13:17 |
# Harrison15 : For that reason, I actually prefer to use double polygons instead - although that does make it easier for people to re-import my SCX files, I usually don't care that much because it helps other SLRR modders out if they want to edit my mods. It's worse for preventing theft, though. But this way you also double edge and verts count, while the other way you dont |
|
IceD
Posts: 1311
Location: Virgin Islands (u.s.) Graveyard Occupation: RIP Age: V$: |
#653 2016-07-28 18:03 |
# Bigg Boss93 : But this way you also double edge and verts count, while the other way you dontBut you get fucked up meshes when you re-import them. |
|
Bigg Boss93
Posts: 4024
http://rdbl.co/1Hmg5XL Location: Italy - Sardegna Occupation: Swimming out of the shit pool Age: 30 V$: More than you can afford, pal. |
#654 2016-07-28 18:50 |
1+ reason to use it, so people wont edit/convert to other games your models
|
|
RedCarDriver
Posts: 1211
Location: United States Arizona Occupation: it's complicated... more complicated than my relationships Age: 30 V$: 86310 |
#655 2016-07-28 18:59 |
# Bigg Boss93 : 1+ reason to use it, so people wont edit/convert to other games your models ;)I'm the kind of person who thinks my mods are never so perfect that I want to lock everybody else out of improving them. :p |
|
|
|
Bigg Boss93
Posts: 4024
http://rdbl.co/1Hmg5XL Location: Italy - Sardegna Occupation: Swimming out of the shit pool Age: 30 V$: More than you can afford, pal. |
#656 2016-07-28 19:05 |
Nah i mean, people can clearly make better mods than me thus improve those i made(see Thiago with my golf and eltipii with my ls3 or Jaz with my honda K) and i dont mind that, but if spend 4/8h modeling a rim and then i see it in gta without getting credited nor asked for.. well, that pisses me off, you know?
|
|
Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#657 2016-07-28 20:33 |
Man please, GTA community is so crap (in general) that they don't even credit GTA mods that they just changed wheels or something (like they did with my MR2 and AE86)
|
|
Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#658 2016-07-30 18:39 |
Messer ME07-3 |
|
Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#659 2016-07-31 18:52 |
Fifteen52 Outlaw 001 3-piece |
|
tyretear
Posts: 423
Location: Turkiye Occupation: Age: 23 V$: 3978 V$ |
#660 2016-07-31 19:05 |
Cleeeen
|
|
Pinter
Posts: 328
Location: Sweden Skåne Occupation: Akina's Downhill Ace Age: 21 V$: moneys |
#661 2016-07-31 20:04 |
deeeez nutsss
(LOL, my 160th post is about nuts XD) |
|
Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#662 2016-08-02 18:07 |
plz stahp (or maybe don't)
Motegi Racing MR132 |
|
BLiTZ
Posts: 606
Location: Romania Occupation: disregarding females acquiring currency Age: 10 V$: |
#663 2016-08-02 18:18 |
ingame pls <3
|
|
2K00L4SK00L
|
|
Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#664 2016-08-03 14:45 |
PUR LG01 |
|
BLiTZ
Posts: 606
Location: Romania Occupation: disregarding females acquiring currency Age: 10 V$: |
#665 2016-08-03 14:55 |
Jesus KeeJay
|
|
2K00L4SK00L
|
|
Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#666 2016-08-07 19:27 |
^LOL
Alpina B12 I have no idea |
|
Pinter
Posts: 328
Location: Sweden Skåne Occupation: Akina's Downhill Ace Age: 21 V$: moneys |
#667 2016-08-07 19:42 |
I wonder how much work it is to make a rim and then making it work in slrr.
|
|
Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#668 2016-08-07 19:45 |
More or less two hours of modelling itself, unless you go crazy detailed (and shape isn't that complex) and less than minute to do scripts, if you have base (.rpk and example .java and .cfg) already done.
Added 31 seconds later: If you want to try, BB's tutorials are way to go |
|
Pinter
Posts: 328
Location: Sweden Skåne Occupation: Akina's Downhill Ace Age: 21 V$: moneys |
#669 2016-08-07 19:49 |
# KeeJay : More or less two hours of modelling itself, unless you go crazy detailed (and shape isn't that complex) and less than minute to do scripts, if you have base (.rpk and example .java and .cfg) already done.Hmmm, im thinking of it, but then i need a model to work with. (BTW i have never done a mod ever in my entire life) |
|
Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#670 2016-08-07 19:51 |
Get model from e.g. my Forza wheel pack, follow this: The Tutorial
|
|
Pinter
Posts: 328
Location: Sweden Skåne Occupation: Akina's Downhill Ace Age: 21 V$: moneys |
#671 2016-08-07 20:36 |
Daaamn, i need more time, right now, im working w/ my dad to get my car running...
|
|
Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#672 2016-08-07 20:38 |
It's not that hard as it seems to be
Also, if someone's wondering why some of wheels I've shown here before release of vol. 1 aren't in released pack, they didn't make it because of model errors. If you really want to have them here are 3D files. Password: volumeone |
|
Pinter
Posts: 328
Location: Sweden Skåne Occupation: Akina's Downhill Ace Age: 21 V$: moneys |
#673 2016-08-07 20:52 |
Too bad that they didnt make it, those are some nice rims in the past...
Also, you never know when they may come in handy? |
|
Silvester
Posts: 28
Location: Canada British Columbia Occupation: Age: 32 V$: |
#674 2016-08-08 05:48 |
# KeeJay : are these going too be released |
|
Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#675 2016-08-08 07:50 |
# pinter03 : Too bad that they didnt make it, those are some nice rims in the past... Yeah, but these are ones of my first rims made, and they are bugged, like Alpinas, in which I welded half of chamfers (wtf?)... # Silvester : are these going too be released Sure, they are already in game. Just wait for whole pack |
|
Smokiegun
Posts: 691
Location: United States Occupation: Age: 24 V$: 58,790 |
#676 2016-08-08 08:26 |
Can't wait for the pack!!! Gucci work as always!
|
|
|
|
Pinter
Posts: 328
Location: Sweden Skåne Occupation: Akina's Downhill Ace Age: 21 V$: moneys |
#677 2016-08-08 08:30 |
We need some nice rims, i am a bit hyped for the full pack actually
And with BB's slrr, the rim catalog wont be a mess |
|
Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#678 2016-08-08 20:45 |
I've meant to keep this volume in Euro kind of wheels, but shizz, I know you're gonna love these
Desmond RegaMaster Evo |
|
tyretear
Posts: 423
Location: Turkiye Occupation: Age: 23 V$: 3978 V$ |
#679 2016-08-08 20:48 |
Render master KJ is render master...
|
|
Bigg Boss93
Posts: 4024
http://rdbl.co/1Hmg5XL Location: Italy - Sardegna Occupation: Swimming out of the shit pool Age: 30 V$: More than you can afford, pal. |
#680 2016-08-08 20:52 |
The worst thing of KeeJay going full me is that i'm going full KeeJay.
|
|