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Holy Shit Man

pl
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#1   2014-08-01 21:19          
What are basic things a modder need to know when he want to make a car? How do the physics and glows work?

RedCarDriver

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#2   2014-08-01 22:34          
What exactly do you want help with? If you'd like help through the whole process, I can contact you on Skype to help you through it.

You're going to need 3DS Max, for starters, so grab it if you don't have it. I'm pretty sure you submitted a mod already, though, so that's not a problem.

The basics, in my opinion:
Materials: Read a materials tutorial on here or on GOM. Paintable materials are not too hard to set up in 3DS Max, but then getting the loading order correct in the RPK is super important.
Scale: It's really important not to make the car too big or too small. Generally, for your first car, it pays off to import the car to the game in one piece to see if it's too big or not.
Physics: Export everything centered on the grid, and everything should work nicely enough. The real problems start happening when the car you're replacing is way bigger or smaller than the source car (Baiern, Nonus, etc.), or when the parts aren't exported centered. I haven't made custom physics yet, so I can't help you too much with that.

This post was edited by Harrison15 (2014-08-01 22:40, ago)

BluExplosions

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#3   2014-08-02 02:20          
# KeeJay : What are basic things a modder need to know when he want to make a car? How do the physics and glows work?

I can do the scripting but not for the RPK and such only for the javas and cfg.

Holy Shit Man

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#4   2014-08-02 09:13          
@Harrisson15 - If that's not problem, contact me: keejay98
@BluExplosions - If I will need help, I'll ask you :)

Jesus Christ

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#5   2014-08-02 12:13          
RPK -;

loading orders
adding new parts(scx/id's etc)
removing unused parts

CFG -;

glows
possitions(linking meshes etc)
arm placements
shock placement
physics editing(can be avoided but might as well get it done)
wheel placement
nos bottle etc placement
trunk/doors/hoods flaps
drivers possition
speedo needle setup
interior glows

Javas -;

making it addon
naming
build from catalog(can be tricky sometimes)

3d -;

glows(takes a while to get them right)
basic 3d modeling
exporting
possitions
linking parts
UVW mapping
materials
scaling
etc
interior glows

Photoshop -;

glow textures often need to be modified
interior glow textures need to modified
etc..

list can get longer but that's of the top of my head..
Why be a KING when you can be a GOD?!

zgredek

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#6   2014-08-02 19:38          
im really interested in making mods myself...already have 3ds max 5.1 scx exporter and franco rim resizer 2.1 if its important...ofcourse i also got zmodeler (and nice collection of forza 3 ripped models) but what to do next? not many tuts to watch/read...if anybody would like to help me a bit please pm me