Author | Message |
Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#1 2016-04-14 14:08 |
Hello everyone, I have problem with modelling in 3DS Max - or rather question - how can I make clean wireframe?
Let's say I have model like that (part of tire, based on some tutorial) I want to make it look like this (clean, mostly quad-based wireframe) Do I have to cut polies one by one, or there's another hack for it? |
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SL_Tuners
Posts: 1
Location: Lithuania Occupation: Age: V$: |
#2 2016-04-14 15:03 |
try use this: *LINK*
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Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#3 2016-04-14 15:13 |
Yeah, I tried such scripts, but that's not the point - I want to smooth it a bit (split single quad to more), not just make it quad (it already is btw, the bluish edges are made in render window - dunno why).
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Franco
Posts: 1082
Location: Argentina hmmmm Occupation: Franco Age: 32 V$: |
#4 2016-04-14 15:42 |
well... if you model from scratch you'll have nice wireframes, converting from other stuff will always give you a messy mesh that probably its easier to re-model than cleaning it
for example, that thing you posted (i dont know what that is) but i bet it'll be easier to re-model it than fixing that |
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Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#5 2016-04-14 15:58 |
# Franco : i bet it'll be easier to re-model it than fixing that As I did. You can close or delete this thread. |
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