Author Message

Holy Shit Man

pl
Posts: 2554

Location: Poland
Occupation: Faking skills like a pro
Age:
V$: No
#1   2016-04-14 14:08          
Hello everyone, I have problem with modelling in 3DS Max - or rather question - how can I make clean wireframe?

Let's say I have model like that (part of tire, based on some tutorial)

I want to make it look like this (clean, mostly quad-based wireframe)

Do I have to cut polies one by one, or there's another hack for it?

SL_Tuners

lt
Posts: 1

Location: Lithuania
Occupation:
Age:
V$:
#2   2016-04-14 15:03          
try use this: *LINK*

Holy Shit Man

pl
Posts: 2554

Location: Poland
Occupation: Faking skills like a pro
Age:
V$: No
#3   2016-04-14 15:13          
Yeah, I tried such scripts, but that's not the point - I want to smooth it a bit (split single quad to more), not just make it quad (it already is btw, the bluish edges are made in render window - dunno why).

Franco

ar
Posts: 1082

Location: Argentina hmmmm
Occupation: Franco
Age: 32
V$:
#4   2016-04-14 15:42          
well... if you model from scratch you'll have nice wireframes, converting from other stuff will always give you a messy mesh that probably its easier to re-model than cleaning it

for example, that thing you posted (i dont know what that is) but i bet it'll be easier to re-model it than fixing that

Holy Shit Man

pl
Posts: 2554

Location: Poland
Occupation: Faking skills like a pro
Age:
V$: No
#5   2016-04-14 15:58          
# Franco : i bet it'll be easier to re-model it than fixing that

As I did. You can close or delete this thread.