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dowdow

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#361   2015-05-18 22:45          
Thanks for your answers . But I don't know about materials in 3ds I think I'm gonna search in y*utube.. thanks

adnan54

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#362   2015-05-22 23:18          
Is possible to add more sounds channels to the game? I just hate the problem with 2 or more sounds at same time.
Something wrong is not right.

Sam C

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#363   2015-05-23 07:18          
Trying to get better quality in my graphics. SLRR has white jaggered edges and just doesnt look good at all. I tried turning things up in the Nvidia control panel but still no luck?

Do I need to download something else?

Computer graphic drivers are uptodate as far as I can tell

I have a more than capable enough system but for some reason even on high resolution SLRR looks bad
Roleplaying is only for the bedroom.

BenyUK

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#364   2015-05-23 17:22          
Would anyone be interested in something like this? or is it a waste of time? honest opinions pls
its sorta like an HD mod for Valo City. still WIP



David_2709

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#365   2015-05-23 17:22          
no mod is useless, a HD mod would fit SLRR very well!

Ey papa

ca
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#366   2015-05-23 17:57          
# BenyUK : Would anyone be interested in something like this? or is it a waste of time? honest opinions pls
its sorta like an HD mod for Valo City. still WIP

This Will Be Amazing :drool2: :drool2: :drool2: :drool2: :drool2:
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#367   2015-05-23 18:01          
totally :) would "liven" up the whole city tbh
Why be a KING when you can be a GOD?!

BenyUK

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#368   2015-05-24 13:00          
Sorry to disappoint you but what i feared has happened. I've reached what i believe is maximum of natives on the map, the traffics are going ape shit hovering all over the map at super high speeds, their wheels either dont appear at all or spawn underneath the ground. Trees an. buildings appear only at very close range like 50m with no lod meshes same with all the textures except for the road :( after reaching 300 natives game slowly started to show those symptoms but after 350 it just went crazy

Bigg Boss93

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#369   2015-05-24 13:11          
Nah Beny, that happens to me too sometimes on Valo for no reason, actually, if you're using my fast Valo loading shit that's what cause it, basically often happens that the game have not enough time to load everything and do that, but it's not related to natives.

Just a couple days ago i added over 250 light spots to a map and it works well(exept for being kinda slow at times). Anyways, how did you get the city and city2 rpks? or how are you recreating Valo anyways?
With so much drama in the V-S-T, it's kinda hard being Bigg B-O-double-S-ninetythree B)

BenyUK

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#370   2015-05-24 13:25          
Im just adding natives to Valo via Sl/Scripts/game/src/Valocity.java
I will publish this java as soon as i get back home. i dont have your fast valo loading btw its just pure city.java and valo With natives

This post was edited by BenyUK (2015-05-24 13:31, ago)

Bigg Boss93

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#371   2015-05-24 16:43          
Uhm, i have never added natives from java(i saw how miran and wichur did it on the test track but i never really tried).. i guess then that's definitely the reason of why it's doing so.

Added 1 minute later:

ps: i wonder if we can make it load a rpk filled with natives from the java(loading the rpk as native) :/
With so much drama in the V-S-T, it's kinda hard being Bigg B-O-double-S-ninetythree B)

BenyUK

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#372   2015-05-24 17:48          
i just came back home, started SLRR and Valo works fine again :wtf:

here is the java i mentioned earlier on -> *LINK*

night time is when all the weird stuff started to happen with hovering cars and shit

i hope Vstanced community wont be lazy and give me some feedback

# Bigg Boss93 :
ps: i wonder if we can make it load a rpk filled with natives from the java(loading the rpk as native) :/
i believe so, as long as the textures are assigned as well it should work as a charm

Bigg Boss93

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#373   2015-05-24 18:01          
I'm going to try it asap and also to try to convert the natives to a separated rpk, let's see if we can get it working properly(and yet, as i told you it does it also with my valo java so i think it's related to javas only)
With so much drama in the V-S-T, it's kinda hard being Bigg B-O-double-S-ninetythree B)

[ALB]Spagetti

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#374   2015-05-24 19:44          
Well first of all Hello to anyone who see's this well here's my problem:


Since i added the 2.2.1 MWM patch I'm having problems everytime i go to the Rim catalog and choose the size of rims that i want like " 15'/16'/17' Rims i press it and then it waits like 2 minuts and then crashes this is what i found on the error log:

!JVM::assignmentConversion: typecast failed (Ljava.game.parts.rgearpart.reciprocatingrgearpart.Wheel;)Ljava.lang.GameType; in file "java.game.Catalog" at line 1311






P.S i do not have any wheel mod instaled exept those which are default by the modded cars

BenyUK

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#375   2015-05-24 20:38          
# Bigg Boss93 : I'm going to try it asap and also to try to convert the natives to a separated rpk, let's see if we can get it working properly(and yet, as i told you it does it also with my valo java so i think it's related to javas only)
BB i just found the problem, its the Config.java in system/Scripts/util/src

and to be more exact

	//resource settings
	static int			resource_refreshrate = 2;//2048;
	static int			resource_loadrate = 10;//512;

	static int			mem_vertex_max  = (80*1024*1024);//(80*1024*1024);
	static int			mem_vertex_min  = (16*1024*1024);//(16*1024*1024);
	static int			mem_texture_max = (80*1024*1024);//(80*1024*1024);
	static int			mem_texture_min = (40*1024*1024);//(40*1024*1024);
	static int			mem_instance_max= (5500);//(5500);
        static int			mem_instance_min= (4000);//(4000);
	static int			mem_sound_max = (66*1024*1024);
	static int			mem_sound_min = (12*1024*1024);

as long as those are kept standard the traffics are normal and textures load as they should
the game is noticeably slower though since i had mad values all over those scripts

Bigg Boss93

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#376   2015-05-24 20:51          
I will try resetting mines too, in the meantime i'm trying to do a custom rpk with all your natives, i'm seriously curious to see if it works.
With so much drama in the V-S-T, it's kinda hard being Bigg B-O-double-S-ninetythree B)

BenyUK

cx
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#377   2015-05-24 21:16          
# BenyUK : BB i just found the problem, its the Config.java in system/Scripts/util/src

and to be more exact

	//resource settings
	static int			resource_refreshrate = 2;//2048;
	static int			resource_loadrate = 10;//512;

	static int			mem_vertex_max  = (80*1024*1024);//(80*1024*1024);
	static int			mem_vertex_min  = (16*1024*1024);//(16*1024*1024);
	static int			mem_texture_max = (80*1024*1024);//(80*1024*1024);
	static int			mem_texture_min = (40*1024*1024);//(40*1024*1024);
	static int			mem_instance_max= (5500);//(5500);
        static int			mem_instance_min= (4000);//(4000);
	static int			mem_sound_max = (66*1024*1024);
	static int			mem_sound_min = (12*1024*1024);

as long as those are kept standard the traffics are normal and textures load as they should
the game is noticeably slower though since i had mad values all over those scripts
i found the script that makes traffics go crazy shit

	static int			mem_vertex_max  = (80*1024*1024);//(80*1024*1024);
	static int			mem_vertex_min  = (16*1024*1024);//(16*1024*1024);

when set to 4096*4096 i get this:

Bigg Boss93

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#378   2015-05-24 21:38          
:)) anyways i had no luck in making the game read that additional rpk, i have no clue of how to do it :/
With so much drama in the V-S-T, it's kinda hard being Bigg B-O-double-S-ninetythree B)

BenyUK

cx
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#379   2015-05-24 21:41          
# Bigg Boss93 : :)) anyways i had no luck in making the game read that additional rpk, i have no clue of how to do it :/
rdb somehow needs to read objects.rpk type id's what i find somehow impossible to script.

Bigg Boss93

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#380   2015-05-24 21:49          
Drop the city3.rpk on maps, the game crashes when you enter valo(it's reading the file but miss something to work properly?)
With so much drama in the V-S-T, it's kinda hard being Bigg B-O-double-S-ninetythree B)

Facepalm

gr
Posts: 1486

Location: Greece
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#381   2015-05-25 15:20          
can someone tell me why does Valo crash when it's about to load the buildings? Roads load but when it comes to buildings game crashes.

Hinata23

de
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#382   2015-05-25 16:39          
Any error log? Might be a texture or a broken mesh of the buildings.

Also:

Is anyone familiar with the Ford Engine Pack and could teach me how to use it properly and get the setup I would like? It's a little too complicated for me


I'm a noob :3

Facepalm

gr
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#383   2015-05-25 16:46          
Error log empty. Do I have to reinstall Valo?

BenyUK

cx
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#384   2015-05-25 17:13          
# Facepalm : Error log empty. Do I have to reinstall Valo?
1. try to enter valo city without traffics

2. reinstall objects folder and objects.rpk

3. enter valo with shadows off

Facepalm

gr
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#385   2015-05-25 17:45          
I have disabled traffic. I'll try the other two and see if there are results. Otherwise I'll reinstall SLRR. It says "fix your VT shit" even when there's one car in it, and that car is not t causing any trouble.

Coprone

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#386   2015-05-26 12:56          
# dowdow : Hello i'm back for disturb everybody :S
So here is my chassis!!



But... i don't know about materials used to get the original textures of the mad m3 ):

Someone can Help me...? Thanks Again and again and again...
How I fix it:

open the original .scx with old ZMod, then save it as .z3d. Open the .z3d with newest ZMod & export as .3ds to 3DS Max & voila! Also this way it's scaled properly

Sam C

nz
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#387   2015-05-26 14:28          
Is the new touge map thats been released supposed to be really short? you can only go up the road then the rest is blocked off lol.
Roleplaying is only for the bedroom.

RedCarDriver

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#388   2015-05-26 16:32          
# Sam C : Is the new touge map thats been released supposed to be really short? you can only go up the road then the rest is blocked off lol.
Yabitu Touge or whatever? I couldn't figure out how to get more than a couple yards on that map, either.

Sam C

nz
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#389   2015-05-27 12:35          
Yeah that one Harrison lol. Its quite a large map size too
Roleplaying is only for the bedroom.

RedCarDriver

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#390   2015-05-27 18:00          
Try editing the start position in the java for the map? Maybe you can start somewhere other than where it dumps you in the start.

BLiTZ

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#391   2015-05-27 20:56          
How can I stop light coming out of the headlights (glow i think) when night started....I want to do some kind of bmw style angel eyes but i cant stop the light coming out of the lightbulb.Is it possible to remove it? (to be more clear:I want the headlights to shine in the night with the white circles but without light coming out of them)
Edit:Nvm i found it out

This post was edited by BLiTz (2015-05-27 21:15, ago)
2K00L4SK00L

Ey papa

ca
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#392   2015-05-28 16:29          
Guys, How do I add a cars in Pudsey map?
(And where are they spawning when added?)
I like Kentucky Fried Chicken.
And I'm White.

Ey papa

ca
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#393   2015-05-28 20:37          
Any good HD Skies Mod?
And Any Good ENVMaps?
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David_2709

de
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#394   2015-05-28 20:51          
HD Sky: *LINK* from GOM
and BenyUKs HD Skys Link is broken :(

Sam C

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#395   2015-05-29 12:44          
# Harrison15 : Try editing the start position in the java for the map? Maybe you can start somewhere other than where it dumps you in the start.

Gave that a whirl it didnt work.
Roleplaying is only for the bedroom.

PXRZ

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#396   2015-05-30 13:06          
Is there an easy way to get the weight ratio to be ~50% at the front and rear instead of ~10% at the front with ~90% at the back?


"Probably lol. Also that sentence goes for their logic: "if not released, must be on VK"." - Coprone

"Sometimes i wonder if LocomanUSA is your relative, or even the same person..." - Bigg Boss93

"PXRZ: Lord of the Links" - Facepalm

Jesus Christ

uk
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#397   2015-05-30 13:12          
open the main.cfg for the car and look for -;

body 0.000 0.2345 0.3633 0.000 0.000 0.000 60.000 cars\racers\Celica_RA25_data\meshes\_phys_roof.scx
noclick
body 0.000 -0.1539 0.0274 0.000 0.000 0.000 100.000 cars\racers\Celica_RA25_data\meshes\_phys_cockpit.scx
noclick
body 0.0 -0.477 0.16 0.000 0.000 0.000 651.800 cars\racers\Celica_RA25_data\meshes\_phys_frame.scx
noclick
body 0.000 -0.5097 1.5025 0.000 0.000 0.000 8.000 cars\racers\Celica_RA25_data\meshes\_phys_R_bumper.scx
noclick
body -0.8202 0.0385 -0.4151 0.000 0.000 0.000 0.900 cars\racers\Celica_RA25_data\meshes\_phys_L_mirror.scx
noclick
body 0.8202 0.0385 -0.4151 0.000 0.000 0.000 0.900 cars\racers\Celica_RA25_data\meshes\_phys_R_mirror.scx
noclick
# total mass: 839.000 kg

reduce the weight of the "rear" physics meshes and increase the weight of the front ones to get a real-ish empty chassis weight of the car.. even dirtier is to just increase the weight of front body parts. e.g. front bumper etc..
Why be a KING when you can be a GOD?!

PXRZ

se
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#398   2015-05-30 14:14          
So where in the _main .cfg do I find the lines for how the driver sits in the car?



Was going to attempt something cool that means it does not have to only be at one place for where the driver can sit at when driving. :awesome:

This post was edited by PXRZ (2015-05-30 14:42, ago)


"Probably lol. Also that sentence goes for their logic: "if not released, must be on VK"." - Coprone

"Sometimes i wonder if LocomanUSA is your relative, or even the same person..." - Bigg Boss93

"PXRZ: Lord of the Links" - Facepalm

Facepalm

gr
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#399   2015-05-30 14:18          
seat on the roof, Mr.Bean style?

PXRZ

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#400   2015-05-30 14:19          
BTW how do I also get the rest of my suspension to be mounted as it should do (as in getting springs and shocks to not be mounted weird by pointing with a 45 degree angle backwards) if I have shortened the wheel base by, say a lot?

Added 6 minutes later:

# Facepalm : seat on the roof, Mr.Bean style?

Nah, was thinking more of making it able to make the driver appear somewhere else such as appearing on a part instead of only at one place, which is commonly the chassis.


For example, I want to get the driver to not appear only at one side (left) but instead to be at the middle also, which can be determined by a single part installed at the chassis. It means that instead of the chassis determining where the driver should be, a single part does the job.

This post was edited by PXRZ (2015-05-30 16:04, ago)


"Probably lol. Also that sentence goes for their logic: "if not released, must be on VK"." - Coprone

"Sometimes i wonder if LocomanUSA is your relative, or even the same person..." - Bigg Boss93

"PXRZ: Lord of the Links" - Facepalm