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dowdow
Posts: 231
Location: France Pouzac Occupation: Construction Designer Age: 30 V$: |
#361 2015-05-18 22:45 |
Thanks for your answers . But I don't know about materials in 3ds I think I'm gonna search in y*utube.. thanks
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adnan54
Posts: 289
Location: Brazil Occupation: student Age: 24 V$: |
#362 2015-05-22 23:18 |
Is possible to add more sounds channels to the game? I just hate the problem with 2 or more sounds at same time.
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Something wrong is not right.
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Sam C
Posts: 543
Location: New Zealand Occupation: Too many ideas not enough time. Age: V$: $100000 |
#363 2015-05-23 07:18 |
Trying to get better quality in my graphics. SLRR has white jaggered edges and just doesnt look good at all. I tried turning things up in the Nvidia control panel but still no luck?
Do I need to download something else? Computer graphic drivers are uptodate as far as I can tell I have a more than capable enough system but for some reason even on high resolution SLRR looks bad |
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Roleplaying is only for the bedroom.
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BenyUK
Posts: 64
Location: Christmas Island Occupation: bum Age: V$: |
#364 2015-05-23 17:22 |
Would anyone be interested in something like this? or is it a waste of time? honest opinions pls
its sorta like an HD mod for Valo City. still WIP |
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David_2709
Posts: 1987
Location: Germany Occupation: Age: V$: 2750 |
#365 2015-05-23 17:22 |
no mod is useless, a HD mod would fit SLRR very well!
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Ey papa
Posts: 1613
Location: Canada Tokyo Occupation: Driving my Wicked Focus Age: 29 V$: 50467 |
#366 2015-05-23 17:57 |
# BenyUK : Would anyone be interested in something like this? or is it a waste of time? honest opinions pls This Will Be Amazing |
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I like Kentucky Fried Chicken.
And I'm White. |
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Jesus Christ
Posts: 2977
Location: United Kingdom Occupation: Turning water into protein Age: 33 V$: LOAD£D |
#367 2015-05-23 18:01 |
totally would "liven" up the whole city tbh
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Why be a KING when you can be a GOD?! |
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BenyUK
Posts: 64
Location: Christmas Island Occupation: bum Age: V$: |
#368 2015-05-24 13:00 |
Sorry to disappoint you but what i feared has happened. I've reached what i believe is maximum of natives on the map, the traffics are going ape shit hovering all over the map at super high speeds, their wheels either dont appear at all or spawn underneath the ground. Trees an. buildings appear only at very close range like 50m with no lod meshes same with all the textures except for the road after reaching 300 natives game slowly started to show those symptoms but after 350 it just went crazy
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Bigg Boss93
Posts: 4024
http://rdbl.co/1Hmg5XL Location: Italy - Sardegna Occupation: Swimming out of the shit pool Age: 30 V$: More than you can afford, pal. |
#369 2015-05-24 13:11 |
Nah Beny, that happens to me too sometimes on Valo for no reason, actually, if you're using my fast Valo loading shit that's what cause it, basically often happens that the game have not enough time to load everything and do that, but it's not related to natives.
Just a couple days ago i added over 250 light spots to a map and it works well(exept for being kinda slow at times). Anyways, how did you get the city and city2 rpks? or how are you recreating Valo anyways? |
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BenyUK
Posts: 64
Location: Christmas Island Occupation: bum Age: V$: |
#370 2015-05-24 13:25 |
Im just adding natives to Valo via Sl/Scripts/game/src/Valocity.java
I will publish this java as soon as i get back home. i dont have your fast valo loading btw its just pure city.java and valo With natives This post was edited by BenyUK (2015-05-24 13:31, ago) |
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Bigg Boss93
Posts: 4024
http://rdbl.co/1Hmg5XL Location: Italy - Sardegna Occupation: Swimming out of the shit pool Age: 30 V$: More than you can afford, pal. |
#371 2015-05-24 16:43 |
Uhm, i have never added natives from java(i saw how miran and wichur did it on the test track but i never really tried).. i guess then that's definitely the reason of why it's doing so.
Added 1 minute later: ps: i wonder if we can make it load a rpk filled with natives from the java(loading the rpk as native) |
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BenyUK
Posts: 64
Location: Christmas Island Occupation: bum Age: V$: |
#372 2015-05-24 17:48 |
i just came back home, started SLRR and Valo works fine again
here is the java i mentioned earlier on -> *LINK* night time is when all the weird stuff started to happen with hovering cars and shit i hope Vstanced community wont be lazy and give me some feedback # Bigg Boss93 :i believe so, as long as the textures are assigned as well it should work as a charm |
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Bigg Boss93
Posts: 4024
http://rdbl.co/1Hmg5XL Location: Italy - Sardegna Occupation: Swimming out of the shit pool Age: 30 V$: More than you can afford, pal. |
#373 2015-05-24 18:01 |
I'm going to try it asap and also to try to convert the natives to a separated rpk, let's see if we can get it working properly(and yet, as i told you it does it also with my valo java so i think it's related to javas only)
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[ALB]Spagetti
Posts: 46
http://www.killyourself.com Location: Albania Somewhere there Occupation: being a fgt Age: 8 V$: 18000 |
#374 2015-05-24 19:44 |
Well first of all Hello to anyone who see's this well here's my problem:
Since i added the 2.2.1 MWM patch I'm having problems everytime i go to the Rim catalog and choose the size of rims that i want like " 15'/16'/17' Rims i press it and then it waits like 2 minuts and then crashes this is what i found on the error log: !JVM::assignmentConversion: typecast failed (Ljava.game.parts.rgearpart.reciprocatingrgearpart.Wheel;)Ljava.lang.GameType; in file "java.game.Catalog" at line 1311 P.S i do not have any wheel mod instaled exept those which are default by the modded cars |
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BenyUK
Posts: 64
Location: Christmas Island Occupation: bum Age: V$: |
#375 2015-05-24 20:38 |
# Bigg Boss93 : I'm going to try it asap and also to try to convert the natives to a separated rpk, let's see if we can get it working properly(and yet, as i told you it does it also with my valo java so i think it's related to javas only)BB i just found the problem, its the Config.java in system/Scripts/util/src and to be more exact //resource settings static int resource_refreshrate = 2;//2048; static int resource_loadrate = 10;//512; static int mem_vertex_max = (80*1024*1024);//(80*1024*1024); static int mem_vertex_min = (16*1024*1024);//(16*1024*1024); static int mem_texture_max = (80*1024*1024);//(80*1024*1024); static int mem_texture_min = (40*1024*1024);//(40*1024*1024); static int mem_instance_max= (5500);//(5500); static int mem_instance_min= (4000);//(4000); static int mem_sound_max = (66*1024*1024); static int mem_sound_min = (12*1024*1024); as long as those are kept standard the traffics are normal and textures load as they should the game is noticeably slower though since i had mad values all over those scripts |
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Bigg Boss93
Posts: 4024
http://rdbl.co/1Hmg5XL Location: Italy - Sardegna Occupation: Swimming out of the shit pool Age: 30 V$: More than you can afford, pal. |
#376 2015-05-24 20:51 |
I will try resetting mines too, in the meantime i'm trying to do a custom rpk with all your natives, i'm seriously curious to see if it works.
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BenyUK
Posts: 64
Location: Christmas Island Occupation: bum Age: V$: |
#377 2015-05-24 21:16 |
# BenyUK : BB i just found the problem, its the Config.java in system/Scripts/util/srci found the script that makes traffics go crazy shit static int mem_vertex_max = (80*1024*1024);//(80*1024*1024);
static int mem_vertex_min = (16*1024*1024);//(16*1024*1024);
when set to 4096*4096 i get this: |
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Bigg Boss93
Posts: 4024
http://rdbl.co/1Hmg5XL Location: Italy - Sardegna Occupation: Swimming out of the shit pool Age: 30 V$: More than you can afford, pal. |
#378 2015-05-24 21:38 |
anyways i had no luck in making the game read that additional rpk, i have no clue of how to do it
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BenyUK
Posts: 64
Location: Christmas Island Occupation: bum Age: V$: |
#379 2015-05-24 21:41 |
# Bigg Boss93 : anyways i had no luck in making the game read that additional rpk, i have no clue of how to do itrdb somehow needs to read objects.rpk type id's what i find somehow impossible to script. |
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Bigg Boss93
Posts: 4024
http://rdbl.co/1Hmg5XL Location: Italy - Sardegna Occupation: Swimming out of the shit pool Age: 30 V$: More than you can afford, pal. |
#380 2015-05-24 21:49 |
Drop the city3.rpk on maps, the game crashes when you enter valo(it's reading the file but miss something to work properly?)
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Facepalm
Posts: 1486
Location: Greece Occupation: dunno Age: 23 V$: 19,175 |
#381 2015-05-25 15:20 |
can someone tell me why does Valo crash when it's about to load the buildings? Roads load but when it comes to buildings game crashes.
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Hinata23
Posts: 787
Location: Germany Sauerland Occupation: Waiting for a mate. Age: 27 V$: broke |
#382 2015-05-25 16:39 |
Any error log? Might be a texture or a broken mesh of the buildings.
Also: Is anyone familiar with the Ford Engine Pack and could teach me how to use it properly and get the setup I would like? It's a little too complicated for me |
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I'm a noob :3 |
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Facepalm
Posts: 1486
Location: Greece Occupation: dunno Age: 23 V$: 19,175 |
#383 2015-05-25 16:46 |
Error log empty. Do I have to reinstall Valo?
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BenyUK
Posts: 64
Location: Christmas Island Occupation: bum Age: V$: |
#384 2015-05-25 17:13 |
# Facepalm : Error log empty. Do I have to reinstall Valo?1. try to enter valo city without traffics 2. reinstall objects folder and objects.rpk 3. enter valo with shadows off |
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Facepalm
Posts: 1486
Location: Greece Occupation: dunno Age: 23 V$: 19,175 |
#385 2015-05-25 17:45 |
I have disabled traffic. I'll try the other two and see if there are results. Otherwise I'll reinstall SLRR. It says "fix your VT shit" even when there's one car in it, and that car is not t causing any trouble.
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Coprone |
#386 2015-05-26 12:56 |
# dowdow : Hello i'm back for disturb everybody :SHow I fix it: open the original .scx with old ZMod, then save it as .z3d. Open the .z3d with newest ZMod & export as .3ds to 3DS Max & voila! Also this way it's scaled properly |
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Sam C
Posts: 543
Location: New Zealand Occupation: Too many ideas not enough time. Age: V$: $100000 |
#387 2015-05-26 14:28 |
Is the new touge map thats been released supposed to be really short? you can only go up the road then the rest is blocked off lol.
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Roleplaying is only for the bedroom.
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RedCarDriver
Posts: 1211
Location: United States Arizona Occupation: it's complicated... more complicated than my relationships Age: 30 V$: 86310 |
#388 2015-05-26 16:32 |
# Sam C : Is the new touge map thats been released supposed to be really short? you can only go up the road then the rest is blocked off lol.Yabitu Touge or whatever? I couldn't figure out how to get more than a couple yards on that map, either. |
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Sam C
Posts: 543
Location: New Zealand Occupation: Too many ideas not enough time. Age: V$: $100000 |
#389 2015-05-27 12:35 |
Yeah that one Harrison lol. Its quite a large map size too
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Roleplaying is only for the bedroom.
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RedCarDriver
Posts: 1211
Location: United States Arizona Occupation: it's complicated... more complicated than my relationships Age: 30 V$: 86310 |
#390 2015-05-27 18:00 |
Try editing the start position in the java for the map? Maybe you can start somewhere other than where it dumps you in the start.
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BLiTZ
Posts: 606
Location: Romania Occupation: disregarding females acquiring currency Age: 10 V$: |
#391 2015-05-27 20:56 |
How can I stop light coming out of the headlights (glow i think) when night started....I want to do some kind of bmw style angel eyes but i cant stop the light coming out of the lightbulb.Is it possible to remove it? (to be more clear:I want the headlights to shine in the night with the white circles but without light coming out of them)
Edit:Nvm i found it out This post was edited by BLiTz (2015-05-27 21:15, ago) |
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2K00L4SK00L
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Ey papa
Posts: 1613
Location: Canada Tokyo Occupation: Driving my Wicked Focus Age: 29 V$: 50467 |
#392 2015-05-28 16:29 |
Guys, How do I add a cars in Pudsey map?
(And where are they spawning when added?) |
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I like Kentucky Fried Chicken.
And I'm White. |
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Ey papa
Posts: 1613
Location: Canada Tokyo Occupation: Driving my Wicked Focus Age: 29 V$: 50467 |
#393 2015-05-28 20:37 |
Any good HD Skies Mod?
And Any Good ENVMaps? |
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I like Kentucky Fried Chicken.
And I'm White. |
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David_2709
Posts: 1987
Location: Germany Occupation: Age: V$: 2750 |
#394 2015-05-28 20:51 |
HD Sky: *LINK* from GOM
and BenyUKs HD Skys Link is broken |
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Sam C
Posts: 543
Location: New Zealand Occupation: Too many ideas not enough time. Age: V$: $100000 |
#395 2015-05-29 12:44 |
# Harrison15 : Try editing the start position in the java for the map? Maybe you can start somewhere other than where it dumps you in the start. Gave that a whirl it didnt work. |
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Roleplaying is only for the bedroom.
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PXRZ
Posts: 491
Location: Sweden Occupation: Proper fixin' up Age: V$: |
#396 2015-05-30 13:06 |
Is there an easy way to get the weight ratio to be ~50% at the front and rear instead of ~10% at the front with ~90% at the back?
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"Probably lol. Also that sentence goes for their logic: "if not released, must be on VK"." - Coprone "Sometimes i wonder if LocomanUSA is your relative, or even the same person..." - Bigg Boss93 "PXRZ: Lord of the Links" - Facepalm |
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Jesus Christ
Posts: 2977
Location: United Kingdom Occupation: Turning water into protein Age: 33 V$: LOAD£D |
#397 2015-05-30 13:12 |
open the main.cfg for the car and look for -;
body 0.000 0.2345 0.3633 0.000 0.000 0.000 60.000 cars\racers\Celica_RA25_data\meshes\_phys_roof.scx reduce the weight of the "rear" physics meshes and increase the weight of the front ones to get a real-ish empty chassis weight of the car.. even dirtier is to just increase the weight of front body parts. e.g. front bumper etc.. |
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Why be a KING when you can be a GOD?! |
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PXRZ
Posts: 491
Location: Sweden Occupation: Proper fixin' up Age: V$: |
#398 2015-05-30 14:14 |
So where in the _main .cfg do I find the lines for how the driver sits in the car?
Was going to attempt something cool that means it does not have to only be at one place for where the driver can sit at when driving. This post was edited by PXRZ (2015-05-30 14:42, ago) |
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"Probably lol. Also that sentence goes for their logic: "if not released, must be on VK"." - Coprone "Sometimes i wonder if LocomanUSA is your relative, or even the same person..." - Bigg Boss93 "PXRZ: Lord of the Links" - Facepalm |
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Facepalm
Posts: 1486
Location: Greece Occupation: dunno Age: 23 V$: 19,175 |
#399 2015-05-30 14:18 |
seat on the roof, Mr.Bean style?
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PXRZ
Posts: 491
Location: Sweden Occupation: Proper fixin' up Age: V$: |
#400 2015-05-30 14:19 |
BTW how do I also get the rest of my suspension to be mounted as it should do (as in getting springs and shocks to not be mounted weird by pointing with a 45 degree angle backwards) if I have shortened the wheel base by, say a lot?
Added 6 minutes later: # Facepalm : seat on the roof, Mr.Bean style? Nah, was thinking more of making it able to make the driver appear somewhere else such as appearing on a part instead of only at one place, which is commonly the chassis. For example, I want to get the driver to not appear only at one side (left) but instead to be at the middle also, which can be determined by a single part installed at the chassis. It means that instead of the chassis determining where the driver should be, a single part does the job. This post was edited by PXRZ (2015-05-30 16:04, ago) |
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"Probably lol. Also that sentence goes for their logic: "if not released, must be on VK"." - Coprone "Sometimes i wonder if LocomanUSA is your relative, or even the same person..." - Bigg Boss93 "PXRZ: Lord of the Links" - Facepalm |