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Jesus Christ

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#1   2014-10-28 09:30          
So, yeah, don't! just ask your question here and wait for an answer, avoid spamming the shoutbox too, all random QUESTIONS relating SLR should go in here!

This post was edited by Franco (2014-10-28 14:57, ago)
Why be a KING when you can be a GOD?!

stonedmonster

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#2   2014-10-28 09:45          
3 questions
1:why does the sr20de mod not show up for me in bb932k15
2:does anyone have a recommended setup for drifing and stuff
3:who can answer question 1 and 2

Frostyfox

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#3   2014-10-28 10:13          
You could use a number of suspension and shock settings, but in the end your best bet is to look at real world example's a first

in game I would use vstanced running gear with k-sport slide control, that always worked pretty well for me,
Next I would suggest getting mindeliszz revolutionary handling physics. Beyond that. Half the fun should be setting up your car just right for every track ;)

Added 2 minutes later:

Do you reckon my game would be a lot more stable if I run it just as 2.2.1mwm bb93 and convert mods from le to mwm?

foxtail

Jesus Christ

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#4   2014-10-28 10:20          
# stonedmonster :
1:why does the sr20de mod not show up for me in bb932k15


different super ID's I Guess
Why be a KING when you can be a GOD?!

stonedmonster

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#5   2014-10-28 10:21          
# Frostyfox : Do you reckon my game would be a lot more stable if I run it just as 2.2.1mwm bb93 and convert mods from le to mwm?
im pretty sure you can just run le2mwm and run it as you would before bb93 2k15 was released

Added 28 seconds later:

and thanks jc i will check

Caballo

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#6   2014-10-28 10:47          
# stonedmonster : 3 questions
1:why does the sr20de mod not show up for me in bb932k15
2:does anyone have a recommended setup for drifing and stuff
3:who can answer question 1 and 2

it doesn't show up because it uses the superID's of 2.3.0. You have to grab Miran's tutorial and repair them to work on 2.2.1, and it will come back. Just did it with the RB26.

# stonedmonster : 3 questions
1:why does the sr20de mod not show up for me in bb932k15
2:does anyone have a recommended setup for drifing and stuff
3:who can answer question 1 and 2

Hard springs and shocks in the rear, and lots of power.

# stonedmonster : 3 questions
1:why does the sr20de mod not show up for me in bb932k15
2:does anyone have a recommended setup for drifing and stuff
3:who can answer question 1 and 2

:P
I fix mods.

Facepalm

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#7   2014-10-28 12:52          
I've got the SR20, and I can't fit the pistons in. I have put in the crankshaft, the connecting rods, and the pistons won't go in.

Frostyfox

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#8   2014-10-28 13:05          
Did you convert it?

foxtail

Facepalm

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#9   2014-10-28 13:23          
No. I use Stage 1 with LE2MWM

Holy Shit Man

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#10   2014-10-28 14:37          
One question: when will be Raxat's 2.3.1 released?

Daniel

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#11   2014-10-28 14:45          
# KeeJay : One question: when will be Raxat's 2.3.1 released?

When it's done.

"Spiritually, everything should be turbocharged" - Turbo Yoda.

mindeliszz

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#12   2014-10-28 14:46          
# KeeJay : One question: when will be Raxat's 2.3.1 released?
when will you release your NSX? xD
yes

VilzuX

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#13   2014-10-28 14:55          
How to change osd (gauge)?

Daniel

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#14   2014-10-28 14:55          
# mindeliszz : when will you release your NSX? xD

:lol:

Added 1 minute later:

# VilzuX : How to change osd (gauge)?

Check /cars/textures for "LongOSDgauge". I think that's it.

"Spiritually, everything should be turbocharged" - Turbo Yoda.

Bigg Boss93

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#15   2014-10-28 14:57          
# mindeliszz : when will you release your NSX? xD
this should definitely go on "vstanced funny moments"
Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL" :O

mindeliszz

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#16   2014-10-28 15:08          
# VilzuX : How to change osd (gauge)?
read dis *LINK*
yes

g4tnt

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#17   2014-10-28 15:28          
# VilzuX also check this and this might same a bit of time
its all about the mods

BritishRambler

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#18   2014-10-28 17:50          
Will the SLRR Editor work with Windows 8.1?

Frostyfox

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#19   2014-10-28 17:54          
Why are you asking? Just download it and try ?

foxtail

zgredek

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#20   2014-10-28 18:14          
it works...at least for me

Holy Shit Man

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#21   2014-10-28 18:17          
@Mindeliszz - just after Multipla :P

Frostyfox

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#22   2014-10-28 22:36          
There Are a lot more people than i was expecting to have fox pictures as their avatar, I kinda want to make a crew comprised of exclusively foxes :))

foxtail

mindeliszz

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#23   2014-10-28 22:37          
please don't
yes

Frostyfox

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#24   2014-10-28 22:59          
Don't get upset :p

Added 52 seconds later:

Like that would actually happen

foxtail

Jesus Christ

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#25   2014-10-29 09:48          
people like foxes - real ones, what the big idea ;)
Why be a KING when you can be a GOD?!

Frostyfox

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#26   2014-10-29 11:17          
I love foxes, they are like half way between a cat and a dog :)




you can get a tame one from Russia for £3k

foxtail

Holy Shit Man

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#27   2014-10-30 15:37          
How did BB93 made his LS3 and Bialbero compatible with all cars?

stonedmonster

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#28   2014-10-30 15:40          
what do you mean all cars? as in already ingame or all cars generally? maybe he made it compatible with the stock slrr engine scripts like so any car they fit the ls3 and that will go in

Holy Shit Man

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#29   2014-10-30 15:51          
Well, I have no idea how he did it, that's why I'm asking :)

stonedmonster

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#30   2014-10-30 15:53          
yeah my guess was just a stab in the dark

mindeliszz

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#31   2014-10-30 16:07          
check his engine block .cfg file, i think it's something to do with "compatible" lines
yes

stonedmonster

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#32   2014-10-30 16:16          
question how do i make a part paint able ingame

Holy Shit Man

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#33   2014-10-30 16:17          
I've find out how to do it (I think)

In the slot part of block's cfg file you need to paste this:
slot		0.000 -0.160 0.000	0.000 0.000 0.000	3	; japanese_engine_block_OUT
compatible	0x0007007E 1;
compatible	0x0007007F 1;
compatible	0x00070052 1;
compatible	0x00070041 1;
compatible	0x00060001 17;
compatible	0x0006000A 17;
compatible	0x0006003F 17;
compatible	0x0008008F 98;
compatible	0x0008009B 98;
compatible	0x0008000A 98;
compatible	0x000800D2 98;
compatible	0x0008004F 46;
compatible	0x000800DF 99;
compatible	0x000800F9 99;
compatible	0x00080041 98;

And in RPK you need to put
parts\engines\MC_Prime_SuperDuty\
parts\engines\Baiern_Emer\
parts\engines\Einvagen_Duhen_Ishima_Focer\
after cars\racers\ line on the beginning.

Also, you need to be sure, that your car is compatible with generic SLRR engines (i4, i6 and v8)

This post was edited by KeeJay (2014-10-30 16:22, ago)

mindeliszz

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#34   2014-10-30 16:19          
# stonedmonster : question how do i make a part paint able ingame
i think it requires reexporting 3d model
yes

Bigg Boss93

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#35   2014-10-30 16:22          
# KeeJay : How did BB93 made his LS3 and Bialbero compatible with all cars?
rpk's header(folders) and block cfg slots, that's all

Added 1 minute later:

basically it works this way, the engines attaches on all cars with stock i4, i6 and v8 slots, and since all the cars have at least one of these slots it becomes compatible with everything. ;D

Added 2 minutes later:

# mindeliszz : i think it requires reexporting 3d model
if parts have at least 1 texture you can set its id on the relative cfg, like below:

render 0x0000****
mesh 0x0000****
texture 0x0000****
click 0x0000****
Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL" :O

Holy Shit Man

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#36   2014-10-30 16:27          
Well, it's pretty tricky :D

Bigg Boss93

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#37   2014-10-30 16:30          
it's easy as hell, just copy-paste 2 lines, i'll make a proper tutorial later :P
Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL" :O

mindeliszz

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#38   2014-10-30 16:31          
you should :D
yes

Holy Shit Man

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#39   2014-10-30 16:41          
You should... Feel forced to do! :P

stonedmonster

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#40   2014-10-30 17:02          
yeah i thought thats how you might have done it and i thought it had to be done before i exported the model with a certain texture