Author | Message |
pixelgalaxy
Posts: 119
Location: United States Occupation: messing around with cars and photography Age: V$: |
#1041 2017-11-25 23:12 |
am i allowed to post videos in the "show of your virtual ride" thread? also how can i get my car to run with a single engine mod? the porsche 6 engine is what i cant get to run. it says i need a cylinder head when the mod doesn't have one.
This post was edited by pixelgalaxy (2017-11-26 04:02, ago) |
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-the meme lives on |
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thor-04
Posts: 349
Location: Dominican Republic Occupation: Age: 24 V$: |
#1042 2017-11-26 18:20 |
# Zortek : i got bb's slrr and i use j performance ae86 pack Try this fix *LINK* Start a new career and test it. Hope that helps. Btw i have the 0.3d version *LINK* and it works very well. # pixelgalaxy : am i allowed to post videos in the "show of your virtual ride" thread? also how can i get my car to run with a single engine mod? the porsche 6 engine is what i cant get to run. it says i need a cylinder head when the mod doesn't have one. 1. Yes 2. I think the mod rev physics 1.2 will let you run the car even without things. And what engine are you using exactly?? |
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pixelgalaxy
Posts: 119
Location: United States Occupation: messing around with cars and photography Age: V$: |
#1043 2017-12-10 23:01 |
anyone know what my problem is here?:
!Script error Thread: THRD-CREATE Error: name cannot be parsed java.game.GameLogic:updateDriverModels (line:1118) java.game.GameLogic:<init> (line:462) java.game.Init:<init> (line:24) im trying to use qevin's drift physics |
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-the meme lives on |
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hookshark
Posts: 5
Location: United States Occupation: Age: V$: |
#1044 2017-12-15 23:09 |
!Script error
Thread: THRD-CREATE Error: Thread::evalName: null.methodcall() java.game.CareerEvent:getPrizeName (line:340) java.game.CareerEvent:prizeToString (line:302) java.game.QuatermastersChallenge:init (line:34) java.game.GameLogic:careerComplete ( Any help with this? This post was edited by hookshark (2017-12-16 02:13, ago) |
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Zero
Posts: 1504
http://ebabe.com/urmumgettingdirt... Location: England Da North Occupation: Ford Technician Age: 29 V$: 22,905 |
#1045 2017-12-18 12:46 |
So i installed the FXD S15 but i really dont like how much angle it has since during a drift if you turn way too much in one direction you lose all momentum and understeer.. Any fixes?
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Cars: 1983 Toyota Sprinter Trueno - Undergoing 3SGE Swap 1997 Volvo 850 T5 Estate - 2.3 T5 Engine (Slightly Modified) - 365hp 1996 Nissan Skyline GTR (BCN R33 R34 Front Swap) 2.8L RB26DET - Possibly Selling 1990 Nissan 180SX Hatch - D1SL Style SR20DET Zero Skill Edits - *LINK* |
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pixelgalaxy
Posts: 119
Location: United States Occupation: messing around with cars and photography Age: V$: |
#1046 2017-12-18 16:16 |
# Zero : So i installed the FXD S15 but i really dont like how much angle it has since during a drift if you turn way too much in one direction you lose all momentum and understeer.. Any fixes?go into slrr editor and select the car and click wheels on the side. There you can change the steering angle of the wheels. |
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-the meme lives on |
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Zero
Posts: 1504
http://ebabe.com/urmumgettingdirt... Location: England Da North Occupation: Ford Technician Age: 29 V$: 22,905 |
#1047 2017-12-18 17:46 |
Thanks man!
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Cars: 1983 Toyota Sprinter Trueno - Undergoing 3SGE Swap 1997 Volvo 850 T5 Estate - 2.3 T5 Engine (Slightly Modified) - 365hp 1996 Nissan Skyline GTR (BCN R33 R34 Front Swap) 2.8L RB26DET - Possibly Selling 1990 Nissan 180SX Hatch - D1SL Style SR20DET Zero Skill Edits - *LINK* |
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hookshark
Posts: 5
Location: United States Occupation: Age: V$: |
#1048 2017-12-19 21:19 |
!Script error
Thread: THRD-CREATE Error: Thread::evalName: null.methodcall() java.game.CareerEvent:getPrizeName (line:340) java.game.CareerEvent:prizeToString (line:302) java.game.QuatermastersChallenge:init (line:34) java.game.GameLogic:careerComplete ( |
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EL3GYFighter
Posts: 23
Location: Germany Baden-Württemberg (Shibukawa, Gunma, Japan in RP) Occupation: Age: 22 V$: 6200 |
#1049 2017-12-22 17:19 |
Dont know if im supposed to ask this here or in Car/Part search, but do you guys know about/have any Touge maps except Akina and Akagi? I know there are in general just very few maps for SLRR, but Id still like to know.
This post was edited by EL3GYFighter (2017-12-22 17:32, ago) |
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thor-04
Posts: 349
Location: Dominican Republic Occupation: Age: 24 V$: |
#1050 2017-12-24 20:38 |
Pootis Paw Paw
Posts: 1
Location: United States Occupation: Age: V$: |
#1051 2017-12-26 14:08 |
Help! Whenever I try to use SLRReditor 2.1, I get an error:
"Unhandled exception has occurred in your application. If you click continue the application will ignore this error and attempt to continue." Yes, I have framework 2.0, it is the only version of SLRR editor running on the computer. It used to work before but for some reason it stopped. Oh and the "Details" section says: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.OverflowException: Overflow. at Microsoft.VisualBasic.Conversion.Val(String InputStr) at SLRReditor2.Form1.GetEmbNum(String cfgFileLine, Int32 Index) at SLRReditor2.Form1.GetWhichAreUsed() at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8794 (WinRelRS2.050727-8700) CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll ---------------------------------------- SLRReditor2 Assembly Version: 2.1.2538.35764 Win32 Version: 2.1.2538.35764 CodeBase: file:///C:/Games/SLRR%20LE/Editor/SLRReditor2.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.8784 (WinRel.050727-8700) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8800 (WinRelRS2.050727-8800) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8784 (WinRel.050727-8700) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8784 (WinRel.050727-8700) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8801 (WinRelRS2.050727-8800) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8784 (WinRel.050727-8700) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8784 (WinRel.050727-8700) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. |
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Bigg Boss93
Posts: 4024
http://rdbl.co/1Hmg5XL Location: Italy - Sardegna Occupation: Swimming out of the shit pool Age: 30 V$: More than you can afford, pal. |
#1052 2017-12-26 14:21 |
Honestly, dont use it. Just make your engines compatible with cars using this tutorial: *LINK*
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Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL"
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hookshark
Posts: 5
Location: United States Occupation: Age: V$: |
#1053 2017-12-28 12:43 |
Ok, so the previous error got fixed with a reinstall but now I get a buffer overrun error when going to the dealership after getting your first used car
!Script error Thread: THRD-RUNVMI Dummy.handleEvent Error: Thread::evalName: null.methodcall() java.game.CarMarket:enter (line:503) java.game.GameLogic:changeActiveSection (line:850) java.game.Garage:osdCommand (line:1552) java.render.osd.Gadget:sendMessage (line:259) java.render.osd.Button:click (line:31) java.render.Group:handleEvent (line:178) Any help or ideas of the cause is appreciated. This post was edited by hookshark (2017-12-28 12:50, ago) |
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Zero
Posts: 1504
http://ebabe.com/urmumgettingdirt... Location: England Da North Occupation: Ford Technician Age: 29 V$: 22,905 |
#1054 2017-12-30 17:11 |
So im currently in the process of making a E30 Touring Mod but i want to see if its possible to make a single piece for now while i still make it a standalone in my spare time. Anyone able to help?
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Cars: 1983 Toyota Sprinter Trueno - Undergoing 3SGE Swap 1997 Volvo 850 T5 Estate - 2.3 T5 Engine (Slightly Modified) - 365hp 1996 Nissan Skyline GTR (BCN R33 R34 Front Swap) 2.8L RB26DET - Possibly Selling 1990 Nissan 180SX Hatch - D1SL Style SR20DET Zero Skill Edits - *LINK* |
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JF1
Posts: 1202
Location: Europe Occupation: Unmuting trial Age: V$: J+K=£V |
#1055 2017-12-30 17:53 |
I'll help.
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Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#1056 2017-12-30 18:01 |
It sure is, check BB's Alfa 159 or my and Facepalm's NSX
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Zero
Posts: 1504
http://ebabe.com/urmumgettingdirt... Location: England Da North Occupation: Ford Technician Age: 29 V$: 22,905 |
#1057 2017-12-30 18:41 |
Thanks, Ill check it now
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Cars: 1983 Toyota Sprinter Trueno - Undergoing 3SGE Swap 1997 Volvo 850 T5 Estate - 2.3 T5 Engine (Slightly Modified) - 365hp 1996 Nissan Skyline GTR (BCN R33 R34 Front Swap) 2.8L RB26DET - Possibly Selling 1990 Nissan 180SX Hatch - D1SL Style SR20DET Zero Skill Edits - *LINK* |
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Ward
Posts: 389
Location: Japan Occupation: K-STYLE Age: V$: |
#1058 2017-12-31 00:33 |
Soo I want to make the CA18DET mod from DM Workshop work on bb's game
The problem is that only one or two parts that don't show up in the catalogue I have seen you have to change some stuff on the rpk Is anyone down to help me? |
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sasori40
Posts: 15
Location: Bulgaria Occupation: Age: V$: |
#1059 2018-01-10 23:24 |
Okay guys... I really like the organization in Jack's version and I'd like to put it in another version or better yet create my own. How can I do this?
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skip
Posts: 1236
Location: Ireland Occupation: breaking is200's Age: 30 V$: 11690 |
#1060 2018-01-15 13:46 |
Is there a limit for polys in a maps model? I heard it was 350,000 but that's probably wrong
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Bigg Boss93
Posts: 4024
http://rdbl.co/1Hmg5XL Location: Italy - Sardegna Occupation: Swimming out of the shit pool Age: 30 V$: More than you can afford, pal. |
#1061 2018-01-15 13:54 |
There is, i dont know how much is it but definitely more than 350k, unless you're trying to export it in a single object(i cant recall what the V3 poly limit is)
Added 18 seconds later: # sasori40 : Okay guys... I really like the organization in Jack's version and I'd like to put it in another version or better yet create my own. How can I do this? Edit catalog.java Added 1 minute later: # Ward : Soo I want to make the CA18DET mod from DM Workshop work on bb's game Send me the rdb/rpk or just check your *sl folder*\MW_Mod\ForModders.rar\Vehicles&Parts\Catalog_SuperIDs.txt and change the catalog ids by your own Added 28 seconds later: # ALAN : BB's Alfa 159 *156 |
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Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL"
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amilmand
Posts: 259
Location: --- Occupation: Age: V$: |
#1062 2018-01-15 14:05 |
Bigg Boss93:It is 0xffff (65535) per mesh, not per file. |
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Bigg Boss93
Posts: 4024
http://rdbl.co/1Hmg5XL Location: Italy - Sardegna Occupation: Swimming out of the shit pool Age: 30 V$: More than you can afford, pal. |
#1063 2018-01-15 14:38 |
There's also a file limit though, i remember managing to break meshes a long ass time ago, because i have ecported a whole map in a single object.
After splitting it in multiple files it would show the whole thing rather than only a few objects, some of which partially only |
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Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL"
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skip
Posts: 1236
Location: Ireland Occupation: breaking is200's Age: 30 V$: 11690 |
#1064 2018-01-15 14:45 |
Is it possible to split the model in to 3 parts, export selected and use v3 scx? If this makes any sense.
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Bigg Boss93
Posts: 4024
http://rdbl.co/1Hmg5XL Location: Italy - Sardegna Occupation: Swimming out of the shit pool Age: 30 V$: More than you can afford, pal. |
#1065 2018-01-15 14:54 |
I suggest, if possible, to split it in more than 3 files.
One must be the whole ground level, one/a few for the buildings, one/a few for light poles, one/a few for trees and so on, you get what i'm saying, dont you? |
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Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL"
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amilmand
Posts: 259
Location: --- Occupation: Age: V$: |
#1066 2018-01-15 14:55 |
The problem can be that the exporter merges meshes which have the same material (I'm assuming you are using the original exporter for 3dsmax5) so detaching some parts probably wont be enough but if the parts get different materials (even in the slightest eg you can copy the original material and rename it the exporter will consider them different) it should prevent it from merging them.
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skip
Posts: 1236
Location: Ireland Occupation: breaking is200's Age: 30 V$: 11690 |
#1067 2018-01-15 16:47 |
Thanks for the help. Also, how does the game define lights? Would I just have to define the name of what I want to emit light in native objects? I never understood how to make lighting.
All this time too I have been exporting the ground and buildings etc as 2 different files, no wonder it wasn't working right. |
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Bigg Boss93
Posts: 4024
http://rdbl.co/1Hmg5XL Location: Italy - Sardegna Occupation: Swimming out of the shit pool Age: 30 V$: More than you can afford, pal. |
#1068 2018-01-15 16:53 |
That's interesting, amilmand. I didnt ever consider that it would merge them by material, even thought i should know it after dumping the v4 meshes into a readable text file... I guess i'll give it a try sometime(or not as i slowly learnt how to manage stuff better XD)
Added 22 minutes later: Skip what do you exactly want? Lit objects or light orbs? For the first, just use a self-illuminated material ingame(either raise the self illumination or use a light map in the self illumination slot), it can be used to make windows that turn on at night and such. For the latter, i suggest you give a look at my pudsey map scripts folder, there's a trackrenders.cfg, which is standard for all the maps that have renders, and a native object cfg(lamp.cfg), which is, obviously, my light orb cfg. You just have to set your own light spot in your rdb, like this; Then create a text file with this stuff in, and the common SL coordinates; and save it as WhateverNameYouDesire.twn Import this stuff on your track wizard to automatically get your light spots well set into the rdb(this means that you will have to pick the natives coordinates from your max first, compiling the twn and saving them) I hope i made it clear, let me know if something is too messy and i'll try to re-explain it This post was edited by Bigg Boss93 (2018-01-15 17:15, ago) |
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Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL"
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skip
Posts: 1236
Location: Ireland Occupation: breaking is200's Age: 30 V$: 11690 |
#1069 2018-01-15 18:19 |
What I wanted to do was a light bulb.
So i get everything but the natives part. I don't know what to do, natives stuff in general. Could you explain that part in detail? |
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JDMxOPPRESSIONx
Posts: 33
Location: United States Osaka, Japan Occupation: Apprentice at an Osaka Shop Age: 6 V$: 24,250 |
#1070 2018-01-15 21:19 |
Heart shaped kisses, I really miss my mistress And it's 666, evil bitches want my mentions |
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Bigg Boss93
Posts: 4024
http://rdbl.co/1Hmg5XL Location: Italy - Sardegna Occupation: Swimming out of the shit pool Age: 30 V$: More than you can afford, pal. |
#1071 2018-01-15 21:37 |
What gpu do you have? It seems like your drivers are f'd up or the whole gpu is
Added 2 minutes later: # skip : What I wanted to do was a light bulb. Have a look at this, then tell me again if you dont understand(but give it a try first ) |
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Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL"
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amilmand
Posts: 259
Location: --- Occupation: Age: V$: |
#1072 2018-01-15 21:47 |
JDMxOPPRESSIONx
That is some terrible z-fighting That is obviously not a stock MWM though (I think the Track.class will be the culprit (but this is just speculation)) Do you have the sl\scripts\game\src\Track.java? If so can you upload it to pastebin? I'm intrigued. Added 1 minute later: (I'm assuming you only uploaded pictures from tracks because in the garage it looks fine. Is this correct?) Added 7 minutes later: If you dont have the Track.java try and copy this over to the root of the game. LINK This post was edited by amilmand (2018-01-15 21:56, ago) |
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JDMxOPPRESSIONx
Posts: 33
Location: United States Osaka, Japan Occupation: Apprentice at an Osaka Shop Age: 6 V$: 24,250 |
#1073 2018-01-15 23:10 |
# amilmand : JDMxOPPRESSIONx I copied the file over the previous one, seems like it's not starting up, gonna try and restart my computer. |
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Heart shaped kisses, I really miss my mistress And it's 666, evil bitches want my mentions |
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amilmand
Posts: 259
Location: --- Occupation: Age: V$: |
#1074 2018-01-16 00:35 |
But but.. if you had one there you shouldn't have
What happened after? |
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JDMxOPPRESSIONx
Posts: 33
Location: United States Osaka, Japan Occupation: Apprentice at an Osaka Shop Age: 6 V$: 24,250 |
#1075 2018-01-16 00:38 |
# amilmand : But but.. if you had one there you shouldn't have Yeah, you were right, now my game just crashes when loading in a map. I f**ked up pretty bad. |
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Heart shaped kisses, I really miss my mistress And it's 666, evil bitches want my mentions |
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amilmand
Posts: 259
Location: --- Occupation: Age: V$: |
#1076 2018-01-16 00:42 |
OK I have another one for you this is the original non-mwm one (the first one was mwm)
LINK |
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JDMxOPPRESSIONx
Posts: 33
Location: United States Osaka, Japan Occupation: Apprentice at an Osaka Shop Age: 6 V$: 24,250 |
#1077 2018-01-16 00:45 |
Heart shaped kisses, I really miss my mistress And it's 666, evil bitches want my mentions |
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amilmand
Posts: 259
Location: --- Occupation: Age: V$: |
#1078 2018-01-16 00:48 |
Try a few times the game might need some tries to compile the script.
(If this doesn't work man I don't know which version you had probably should get that file from the original zip(or whatever archive)) |
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JDMxOPPRESSIONx
Posts: 33
Location: United States Osaka, Japan Occupation: Apprentice at an Osaka Shop Age: 6 V$: 24,250 |
#1079 2018-01-16 00:59 |
Ugh, Still not changing anything. To follow up on your other message, for the most part it only happens in tracks. It is very subtle in the garage, and is only on certain parts of the car. Scratch That. It does happen to the car in the garage.
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Heart shaped kisses, I really miss my mistress And it's 666, evil bitches want my mentions |
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amilmand
Posts: 259
Location: --- Occupation: Age: V$: |
#1080 2018-01-16 01:02 |
You got the original Track.java or the default non-mwm one?
If it is your original can you post it (through pastebin preferably) |
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