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JF1

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#201   2017-10-15 15:52          
Yeah.
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EliasFD3S

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#202   2017-10-16 19:04          
VS Staff>JF1

JF1

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#203   2017-10-16 19:10          
Thanks, EliasFD3S. Anyway, so I assume that you (Adnan) and Harrison can together get some interesting stuff working with the R34. Making it even better.
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adnan54

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#204   2017-10-20 20:11          
JGTC style rear bumper

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JF1

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#205   2017-10-20 20:11          
Good work, Adnan.
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adnan54

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#206   2017-10-21 05:20          

Midnight Purple


I know it is not perfect, but it is just a quick test :D
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RedCarDriver

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#207   2017-10-21 05:34          
Every single Midnight Purple II or Midnight Purple III R34 was a zenki V-Spec. 1999 for the MPII and 2000 for the MPIII. :)

Also, the Midnight Purple cars (MPII and MPIII) had silver wheels and a matching silver (instead of carbon) wing blade.

Still, nice!

If you want me to show you how to make separate trim levels without needing a whole new chassis, let me know (or take a look at my R33's models.java and chassis java files). It seems like it might be kind of silly to give the Midnight Purple Edition a whole separate chassis.

This post was edited by RedCarDriver (2017-10-21 08:53, ago)

JF1

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#208   2017-10-21 10:08          
Good work, also, is that matte ENV maps, or is it just specific to that edition?

Can you help me with the trim level thing too, Harrison?
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Bigg Boss93

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#209   2017-10-21 11:50          
^ No he's not gonna help you
Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL" :O




JF1

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#210   2017-10-21 12:04          
I'll figure it out myself then, then again, I already know one way (not the just adding more chassis way).
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JF1

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#211   2017-10-21 16:52          
By the way, does nearly everyone have the R34, except me?
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EliasFD3S

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#212   2017-10-21 17:13          
# Jfernando1 : By the way, does nearly everyone have the R34, except me?

Only BRCrew and some Adnan friends have it.
I dont wanna be offensive.

adnan54

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#213   2017-10-29 05:37          

NEON


Sadly it "disables" the car shadow :(
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Alexkiller3

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#214   2017-10-29 06:01          
Rear Neon?
Now you need Ricer bumpers and wings.
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Holy Shit Man

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#215   2017-10-29 09:37          
:O

It uses vanilla neons it's totally different script?

skip

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#216   2017-10-29 11:28          
Yaaayy that means I won't have to photoshop them anymore.

Bigg Boss93

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#217   2017-10-29 13:04          
# ALAN : :O

It uses vanilla neons it's totally different script?

They're made like LE neons, they're light glows just like those in headlights etc.

Adnan, there was something that allowed fixing the shadow removal, the only issue is that adding real neons will fuck up with one of more of the other lights as apparently the game doesnt like too many light sources in one place
Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL" :O




adnan54

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#218   2017-10-29 18:36          
Do you know what was that thing to fix the shadow removal? I think the game can handle 5 lights sources at the same time
Im not sure but maybe if we add the lights via java it will not have problem (just a theory)
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Bigg Boss93

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#219   2017-10-29 19:44          
It can support more than 5 light sources at once, otherwise you'd not have city lights, fake cars lights etc. Though it goes kind of mad with neons.

Are you currently using a single light source to project both sides?

I remember i had explored into that stuff and got something, as you can see here *LINK*

Each of these neons were a single object(front, left, right, back) with a led-like texture and some work on the rpk, which i cant remember... i doubt i even still have those, it's one of those things that got lost after uninstalling one of the many versions of my sl.

I'll try searching but i'm almost sure i never backed em up.
Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL" :O




Pedro_Takumi

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#220   2017-10-29 23:23          
got to say, the neon idea looks cool, what problems did you encounter more with it?

"Success is 99% Failure"
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adnan54

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#221   2017-10-30 16:48          
# Bigg Boss93 : It can support more than 5 light sources at once, otherwise you'd not have city lights, fake cars lights etc. Though it goes kind of mad with neons.

Are you currently using a single light source to project both sides?

I remember i had explored into that stuff and got something, as you can see here *LINK*

Each of these neons were a single object(front, left, right, back) with a led-like texture and some work on the rpk, which i cant remember... i doubt i even still have those, it's one of those things that got lost after uninstalling one of the many versions of my sl.

I'll try searching but i'm almost sure i never backed em up.
I mean lights with a texture in the ground like the headlights, if you have more than 5 in a single car they will start to "flick"

I'm using 2 lights sources, i tried to use just 1 but it goes crazy when you drive the car

# Pedro_Takumi : got to say, the neon idea looks cool, what problems did you encounter more with it?
Im not sure if will be possible to add rear and front neons
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adnan54

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#222   2017-11-04 01:56          
I have finished the Tommy Kaira kit:



I'm thinking in this one for the next:

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Alexkiller3

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#223   2017-11-04 06:13          
I love Tommy Kaira kit.Will you make and the gauge?
Use your imagination to build the perfect car

adnan54

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#224   2017-11-25 21:08          
^yes, i'll make the gauge (it was supposed to be already done, but i'm too lazy to do it)

Some updates:

CARBON PARTS



RACING DOOR PANELS



ROOF SCOOP AND ROOF WINGS



EXTRA BADGES FOR FRONT BUMPER GRILL

+ the Tommy Kaira badge on hood

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Alexkiller3

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#225   2017-11-25 21:19          
Well I see lovely carbon panels.Is this the stock dash and you will make an other one?Will you make and calsonic version?
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Snowyy

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#226   2017-11-25 21:21          
I love the details
Click on pic to open my RP!

skip

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#227   2017-11-25 21:29          
reaaaallll nice

gibe pls

Renaruto

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#228   2017-11-25 22:10          
SOO MANY DETAILS - YAAAP

JF1

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#229   2017-11-25 23:54          
Excellent work, and are the carbon parts lighter too?

(Also, they look amazing (the parts))
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Sleepin mOnkey

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#230   2017-11-26 15:03          
i would think of a full sheet metal door panel and various stages of rollcage
Roleplay: A engine Builder and tuner that lives in Japan and Builds cool stuff.
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adnan54

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#231   2017-11-26 20:10          
# Alexkiller3 : Well I see lovely carbon panels.Is this the stock dash and you will make an other one?Will you make and calsonic version?
It is the stock dash (Nismo dashboard already ingame), i'll do the Calsonic and Xanavi JGTC version.

# Jfernando1 : Excellent work, and are the carbon parts lighter too?

(Also, they look amazing (the parts))
They're lighter, more expensive, have they own collision sounds and as in NFSU2, they give more "reputation" to your car


# Sleepin mOnkey : i would think of a full sheet metal door panel and various stages of rollcage
Theres already 4 stages of rollcage ingame :) (and i'll do more in the future)
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Victor_F

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#232   2017-11-27 04:07          
C-west kit is ready now? I want to see that in game ;)
Vinyls will be a paint job or a separate part (Mine's, Calsonic and other)

Alexkiller3

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#233   2017-11-27 12:45          
I would be very nice NFSU 2 bumpers conversion for Ricers.
Use your imagination to build the perfect car

adnan54

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#234   2017-12-03 20:04          
# Victor_F : C-west kit is ready now? I want to see that in game ;)
Vinyls will be a paint job or a separate part (Mine's, Calsonic and other)
C-West kit will take a while (sadly)
Vinyls will be like a paint job (you will be able to change the car color without losing the vinyls)

# Alexkiller3 : I would be very nice NFSU 2 bumpers conversion for Ricers.
You just revealed my secret plan xD
If everything goes well, you will be able to do these builds in SLRR with hq 3d models:



I took a break from 3d modelling to improve the mod scripts, I had to change the whole mod structure to make things easier in the future xD
I'm trying to make the mod more dynamic, just a quick list of things that i'm working in:
- Now the game can generate the car with random rims, body kits, engine, etc etc etc (only for used car dealer or city racers)
- The car now has the correct stock colors for every version as in real life
- The RB26 now comes with a red cylinder head cover (even if you buy it in the vehicle catalog)
- If you dont have the RB26 mod installed in your game, the car will comes with a Baiern I6
- You may see dirty cars in the used car dealers
- etc etc etc

Here is some random generated GTRs



Special thanks to RedCarDriver for the scripts and gtr-registry.com for the colors codes

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JF1

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#235   2017-12-03 21:39          
They all look great, good work, Adnan.
Click on it for RP.


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SGD3S1GN

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#236   2017-12-03 22:13          
# adnan54 : C-West kit will take a while (sadly)
Vinyls will be like a paint job (you will be able to change the car color without losing the vinyls)


You just revealed my secret plan xD
If everything goes well, you will be able to do these builds in SLRR with hq 3d models:



I took a break from 3d modelling to improve the mod scripts, I had to change the whole mod structure to make things easier in the future xD
I'm trying to make the mod more dynamic, just a quick list of things that i'm working in:
- Now the game can generate the car with random rims, body kits, engine, etc etc etc (only for used car dealer or city racers)*****
- The car now has the correct stock colors for every version as in real life
- The RB26 now comes with a red cylinder head cover (even if you buy it in the vehicle catalog)
- If you dont have the RB26 mod installed in your game, the car will comes with a Baiern I6
- You may see dirty cars in the used car dealers
- etc etc etc

Here is some random generated GTRs

Special thanks to RedCarDriver for the scripts and gtr-registry.com for the colors codes


***** - is it posible to get, or private stuff? (ps. awesome work on that R34)

Best Regard : SGD3S1GN

RedCarDriver

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#237   2017-12-03 22:18          
Awesome stuff, Adnan!

Though, I think the paint colors on gtr-registry are kind of "off". I have a hand-tuned set of BNR34 and ER34 color codes, based off of photographs, in my color palette collection, in case that interests you.

Also, if you're up to a challenge: the yellow and red paint colors, among others, only came on the 1998-2000 version of the Skyline R34; I bet you could figure out how to make that work by looking at the R33 scripts. ;)

# SGD3S1GN : ***** - is it posible to get, or private stuff? (ps. awesome work on that R34)

Yes, I can send you the source code for the R33's chassis scripts, which will let you see how Adnan did the R34.

This post was edited by RedCarDriver (2017-12-03 23:07, ago)

adnan54

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#238   2017-12-04 00:02          
# RedCarDriver : Also, if you're up to a challenge: the yellow and red paint colors, among others, only came on the 1998-2000 version of the Skyline R34; I bet you could figure out how to make that work by looking at the R33 scripts. ;)

It is already done (I made it a bit different from the R33)
According to gtr-registry, only the VSpec comes with the yellow and red colors, so I have made this:
Maybe it is not the best way but since every version will have it own chassis script, it should works fine.
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RedCarDriver

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#239   2017-12-04 02:20          
That would definitely work, yeah.

Alexkiller3

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#240   2017-12-04 06:24          
Very nice coulors.And yesss.I will play slrr with the way I was playing NFS Underground 2 before 10 years.I still have it in my pc.
Use your imagination to build the perfect car