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Zero
Posts: 1504
http://ebabe.com/urmumgettingdirt... Location: England Da North Occupation: Ford Technician Age: 29 V$: 22,905 |
#1001 2017-08-31 22:56 |
hmm.. im not that skilled with 3ds. was wondering thats all
Added 59 seconds later: New Page! Also i do have AE86 from Mirage Labs. Its the old one but i want to try putting it in SLRR. it was RFactor so idk This post was edited by Zero (2017-08-31 23:04, ago) |
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Cars: 1983 Toyota Sprinter Trueno - Undergoing 3SGE Swap 1997 Volvo 850 T5 Estate - 2.3 T5 Engine (Slightly Modified) - 365hp 1996 Nissan Skyline GTR (BCN R33 R34 Front Swap) 2.8L RB26DET - Possibly Selling 1990 Nissan 180SX Hatch - D1SL Style SR20DET Zero Skill Edits - *LINK* |
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Bigg Boss93
Posts: 4024
http://rdbl.co/1Hmg5XL Location: Italy - Sardegna Occupation: Swimming out of the shit pool Age: 30 V$: More than you can afford, pal. |
#1002 2017-09-01 00:05 |
You shouldnt rip his models without permissions.
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Zero
Posts: 1504
http://ebabe.com/urmumgettingdirt... Location: England Da North Occupation: Ford Technician Age: 29 V$: 22,905 |
#1003 2017-09-01 06:29 |
I haven’t even tried yet. Was asking how to really
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Cars: 1983 Toyota Sprinter Trueno - Undergoing 3SGE Swap 1997 Volvo 850 T5 Estate - 2.3 T5 Engine (Slightly Modified) - 365hp 1996 Nissan Skyline GTR (BCN R33 R34 Front Swap) 2.8L RB26DET - Possibly Selling 1990 Nissan 180SX Hatch - D1SL Style SR20DET Zero Skill Edits - *LINK* |
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Zero
Posts: 1504
http://ebabe.com/urmumgettingdirt... Location: England Da North Occupation: Ford Technician Age: 29 V$: 22,905 |
#1004 2017-09-01 18:34 |
So i have FC3S from FM4. i want to seperate it into parts such as front bumper and such.. Ive put it into a editable poly with all meshes seperated.. Any tips on how to seperate without messing something up
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Cars: 1983 Toyota Sprinter Trueno - Undergoing 3SGE Swap 1997 Volvo 850 T5 Estate - 2.3 T5 Engine (Slightly Modified) - 365hp 1996 Nissan Skyline GTR (BCN R33 R34 Front Swap) 2.8L RB26DET - Possibly Selling 1990 Nissan 180SX Hatch - D1SL Style SR20DET Zero Skill Edits - *LINK* |
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holeecrab
Posts: 882
Location: Indonesia Occupation: Delusional Artist Age: 26 V$: vipka |
#1005 2017-09-03 15:18 |
been wondering, Is 500k polys is the limit for SLRR maps? been trying to convert maps fully but the track wizard always got stuck when it reaches 500k.
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dowdow
Posts: 231
Location: France Pouzac Occupation: Construction Designer Age: 30 V$: |
#1006 2017-09-03 16:56 |
# Zero : So i have FC3S from FM4. i want to seperate it into parts such as front bumper and such.. Ive put it into a editable poly with all meshes seperated.. Any tips on how to seperate without messing something up convert to mesh file, Select faces, then click "detach" on the right |
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Zero
Posts: 1504
http://ebabe.com/urmumgettingdirt... Location: England Da North Occupation: Ford Technician Age: 29 V$: 22,905 |
#1007 2017-09-03 17:28 |
oh ok thanks
EDIT: how do i do that. its in mesh select mode and i have the piece i want highlighted. wheres the detach button? im using 2015 btw This post was edited by Zero (2017-09-03 17:36, ago) |
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Cars: 1983 Toyota Sprinter Trueno - Undergoing 3SGE Swap 1997 Volvo 850 T5 Estate - 2.3 T5 Engine (Slightly Modified) - 365hp 1996 Nissan Skyline GTR (BCN R33 R34 Front Swap) 2.8L RB26DET - Possibly Selling 1990 Nissan 180SX Hatch - D1SL Style SR20DET Zero Skill Edits - *LINK* |
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Zero
Posts: 1504
http://ebabe.com/urmumgettingdirt... Location: England Da North Occupation: Ford Technician Age: 29 V$: 22,905 |
#1008 2017-09-03 22:23 |
i wonder if i can modify a turbo manifold from the SR20 mod and make it so it can be used in the 4A mod.
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Cars: 1983 Toyota Sprinter Trueno - Undergoing 3SGE Swap 1997 Volvo 850 T5 Estate - 2.3 T5 Engine (Slightly Modified) - 365hp 1996 Nissan Skyline GTR (BCN R33 R34 Front Swap) 2.8L RB26DET - Possibly Selling 1990 Nissan 180SX Hatch - D1SL Style SR20DET Zero Skill Edits - *LINK* |
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TheAlmighySOSOGE
Posts: 7
Location: Croatia Occupation: Livestreamer soon Age: 23 V$: No cash |
#1009 2017-09-03 22:26 |
Is there any support for X360 controller? Game only recognizes triggera.
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Zero
Posts: 1504
http://ebabe.com/urmumgettingdirt... Location: England Da North Occupation: Ford Technician Age: 29 V$: 22,905 |
#1010 2017-09-03 22:28 |
im sure someone has a controller config around. i know it works tho
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Cars: 1983 Toyota Sprinter Trueno - Undergoing 3SGE Swap 1997 Volvo 850 T5 Estate - 2.3 T5 Engine (Slightly Modified) - 365hp 1996 Nissan Skyline GTR (BCN R33 R34 Front Swap) 2.8L RB26DET - Possibly Selling 1990 Nissan 180SX Hatch - D1SL Style SR20DET Zero Skill Edits - *LINK* |
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Lagano
Posts: 1739
Location: Slovenia West side Occupation: Taking it easy Age: 24 V$: :$V |
#1011 2017-09-03 22:34 |
# Zero :Of course you can put the turbo manifold on the 4A but you'll probably have to change its position a bit. Also you'll need some more meshes and scripts for the turbo, intercooler, etc. |
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Zero
Posts: 1504
http://ebabe.com/urmumgettingdirt... Location: England Da North Occupation: Ford Technician Age: 29 V$: 22,905 |
#1012 2017-09-03 22:40 |
im thinking i can reuse the SR ones but edit them a bit so they fit. However im wondering about the intake? Use stock or a different one. Another thing is how can i get it in 3ds
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Cars: 1983 Toyota Sprinter Trueno - Undergoing 3SGE Swap 1997 Volvo 850 T5 Estate - 2.3 T5 Engine (Slightly Modified) - 365hp 1996 Nissan Skyline GTR (BCN R33 R34 Front Swap) 2.8L RB26DET - Possibly Selling 1990 Nissan 180SX Hatch - D1SL Style SR20DET Zero Skill Edits - *LINK* |
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JF1
Posts: 1202
Location: Europe Occupation: Unmuting trial Age: V$: J+K=£V |
#1013 2017-09-04 07:51 |
Import using Zmod, export into 3Ds, scale in max by 9850 and so what you want. Then texture and re-export.
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Zero
Posts: 1504
http://ebabe.com/urmumgettingdirt... Location: England Da North Occupation: Ford Technician Age: 29 V$: 22,905 |
#1014 2017-09-04 12:17 |
I’m sure it’s already scaled fine anyway. But texturing is my issue
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Cars: 1983 Toyota Sprinter Trueno - Undergoing 3SGE Swap 1997 Volvo 850 T5 Estate - 2.3 T5 Engine (Slightly Modified) - 365hp 1996 Nissan Skyline GTR (BCN R33 R34 Front Swap) 2.8L RB26DET - Possibly Selling 1990 Nissan 180SX Hatch - D1SL Style SR20DET Zero Skill Edits - *LINK* |
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JF1
Posts: 1202
Location: Europe Occupation: Unmuting trial Age: V$: J+K=£V |
#1015 2017-09-04 13:43 |
Go to the render materials window, go on the default material and change it's maps on diffuse to the texture.
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holeecrab
Posts: 882
Location: Indonesia Occupation: Delusional Artist Age: 26 V$: vipka |
#1016 2017-09-04 20:19 |
# holeecrab : been wondering, Is 500k polys is the limit for SLRR maps? been trying to convert maps fully but the track wizard always got stuck when it reaches 500k.bumping this question again, welp. |
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TheOne10118
Posts: 16
Location: United States New York Occupation: Existing Age: 19 V$: none XD |
#1017 2017-09-10 18:37 |
holeecrab: No, Shibuya has over 1 million polies IIRC. Is there a way to completely randomize the generation of cars for racing and the dealers, completely ignoring prevalence set in the car's VT? |
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Naftaa!
Posts: 4
Location: Argentina Buenos Aires, Merlo. Occupation: Student - Amateur Mechanic Age: 25 V$: |
#1018 2017-09-12 13:06 |
Hi! A little question over here, im fixing some stupid errors in my SLRR and making some upgrades and now want to modify 2 things:
1- How the cars appear in the used dealership (Lets say that i want to add the brakes of an Einvagen to a Duhen for example). 2- How the cars appear in the night races (With the same example). What files should modify? Thanks! PD: Do you know about any bugs on the original cars of the game? Fixed some of them and dont found nothing but one never know :v Added 23 minutes later: And one more question, lets say that i assemble a car and want to add it to the used car dealership or the night race. Can i like... Copy / Paste what i do searching in the save carpet my car etc, etc, etc? This post was edited by Naftaa! (2017-09-12 13:30, ago) |
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In case I don't see ya, good afternoon, good evening, and good night!
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JF1
Posts: 1202
Location: Europe Occupation: Unmuting trial Age: V$: J+K=£V |
#1019 2017-09-12 17:46 |
You need to edit the main javas of the cars. And add variables to decide on whether different parts are fitted.
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Marcuitos15
Posts: 228
Location: Uruguay Montevideo Occupation: Student//Call Center Operator Age: 35 V$: |
#1020 2017-09-14 03:37 |
Guys!!
Maybe a Dumb question... How do i Get bigger previews in the catalog? (I need it for some Rimapcks) |
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(o\|/o) Beetle Lover. Sorry About my Bad English, i'm a spanish Speaker. |
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yefta fajar nugroho
Posts: 1
Location: Indonesia Occupation: Age: V$: |
#1021 2017-09-29 10:55 |
Help how to add car mod in SLRR V2.3.1 build 908
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holeecrab
Posts: 882
Location: Indonesia Occupation: Delusional Artist Age: 26 V$: vipka |
#1022 2017-10-19 00:39 |
i'd like to know how to edit scene.java. Also how's that thing works?
it's probably the thing i never could understand lol |
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ijdevil |
#1023 2017-10-20 16:23 |
I want to make the couplers on the intercooler pipes paintable. Problem is they are blue and the pipe and straps are chrome. The only item in the .tex file is chrome. I tried looking thru the textures in the rpk file and could find the id for blue or default_blue anywhere. There is no "blue" in the chrome.png picture to get that color from. Where is this color blue coming from is its not in the .tex file, textures folder, or in the rdb (rpk)? Can a part be exported from 3d with no texture and still have that color?
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JF1
Posts: 1202
Location: Europe Occupation: Unmuting trial Age: V$: J+K=£V |
#1024 2017-10-20 16:40 |
I think that it might just be a paintable part?
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pixelgalaxy
Posts: 119
Location: United States Occupation: messing around with cars and photography Age: V$: |
#1025 2017-10-20 17:20 |
how can i add more slots for my car? (for vstanced plates lol)
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-the meme lives on |
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skip
Posts: 1236
Location: Ireland Occupation: breaking is200's Age: 30 V$: 11690 |
#1026 2017-10-20 17:25 |
# pixelgalaxy : how can i add more slots for my car? (for vstanced plates lol)Just add this to main cfg file of the car you're using (before eof) slot 0.000 0.000 0.000 0.000 0.000 0.000 15 ; trunk attach 0x00000006 15 ; chassis->trunk slot 0.000 0.095 0.100 0.000 0.050 0.000 18 ; R_wing attach 0x00040088 1 slot 0.000 -0.015 0.285 0.000 0.000 0.000 900 ; centr attach 0x00000194 900 slot 0.000 0.115 -0.025 0.000 0.000 0.000 16 ; R_wing attach 0x00040088 1 compatible 0x0000011E 14 slot 0.000 0.115 -0.025 0.000 0.000 0.000 17 ; R_wing attach 0x00040088 1 compatible 0x0000011E 14 slot 0.000 0.115 -0.025 0.000 0.000 0.000 11 ; R_wing attach 0x00043200 1 compatible 0x0000011E 14 slot 0.000 0.095 0.100 0.000 0.050 0.000 140 ; R_wing attach 0x00043200 1 slot 0.000 0.115 -0.025 0.000 0.000 0.000 146 ; R_wing attach 0x00043200 1 compatible 0x0000011E 14 slot 0.000 0.100 0.100 0.000 0.140 0.000 150 ; R_wing attach 0x00040088 1 slot 0.000 0.115 -0.025 0.000 0.000 0.000 160 ; R_wing attach 0x00040088 1 compatible 0x0000011E 14 slot 0.000 0.115 -0.025 0.000 0.000 0.000 170 ; R_wing attach 0x00040088 1 compatible 0x0000011E 14 slot 0.000 0.115 -0.025 0.000 0.000 0.000 180 ; R_wing attach 0x00043200 1 compatible 0x0000011E 14 slot 0.000 -0.015 0.285 0.000 0.000 0.000 900 ; centr attach 0x00000194 900 |
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pixelgalaxy
Posts: 119
Location: United States Occupation: messing around with cars and photography Age: V$: |
#1027 2017-10-21 21:31 |
do i have to change those names to the actual plate names or like....
im kinda new to cfg changing lol |
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-the meme lives on |
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UltimateStance
Posts: 129
Location: United Kingdom ,London Occupation: modding beamng, inactive on slrr Age: 20 V$: rip |
#1028 2017-10-21 22:38 |
Well this is a dead giveaway of what I'm doing at the moment, but I'll say more about that on my WIP
So I've got this in-game using an edited version of the Duhen scripts, the only thing changed is the chassis model and the texture (which works, but isn't paintable, but it doesn't matter atm) The chassis, as you can see, floats above the rest. It's completely zeroed out in Max 5.1 and I'm honestly not sure where the placement is in the main cfg. So my question is, how do you move it back down again? If anyone could help me with this, I would greatly appreciate it Yes, this is a Starion. Yes, it is from FM4. No, I will NOT give up half way through this one Hidden
This post was edited by UltimateStance (2017-10-21 22:49, ago) |
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This account is pretty much dead, my wip is dead, gom (also dead) killed starquest and the hdd it was on died.
But BeamNG is getting a Jeep from me now, which is fun. IIIIIIIII |
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JF1
Posts: 1202
Location: Europe Occupation: Unmuting trial Age: V$: J+K=£V |
#1029 2017-10-22 13:08 |
Export lower based off the comparison between the last two heights, UltimateStance. I had to do the same thing while making the Covet chassis thing.
If that doesn't solve it, try using another mod as a base; rather than the Duhen, something like the Opel Manta 400 by Mike Shinoda, which is what the Covet thing I made is the based off of. |
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UltimateStance
Posts: 129
Location: United Kingdom ,London Occupation: modding beamng, inactive on slrr Age: 20 V$: rip |
#1030 2017-10-22 13:13 |
'based off the comparison of the last two heights'? What do you mean by that? I might try basing it off of something else as you say anyway.
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This account is pretty much dead, my wip is dead, gom (also dead) killed starquest and the hdd it was on died.
But BeamNG is getting a Jeep from me now, which is fun. IIIIIIIII |
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JF1
Posts: 1202
Location: Europe Occupation: Unmuting trial Age: V$: J+K=£V |
#1031 2017-10-22 13:19 |
Like where the Duhen originally was (based off the fitment and ride height (height off the ground)). Then move it down relative to the size of the size of an object on the model (fender height, etc). I'd move it down, about the height of the fender.
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thyago95 |
#1032 2017-10-22 13:34 |
stop say wrong things cuz
move ALL the 3d of the car on 3ds max to center or lower and dont use others mods to do a base for your mod, is better use one of the original cars of the game |
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UltimateStance
Posts: 129
Location: United Kingdom ,London Occupation: modding beamng, inactive on slrr Age: 20 V$: rip |
#1033 2017-10-22 13:42 |
Fixed! As it turns out the pivot wasn't centered in Max, so I centered it to the object and THEN zeroed all the positions. Now it's in the right place. Thanks for the help anyway
And I will use the Duhen, as it has the best wheel fitment without touching anything. I will move them properly though. |
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This account is pretty much dead, my wip is dead, gom (also dead) killed starquest and the hdd it was on died.
But BeamNG is getting a Jeep from me now, which is fun. IIIIIIIII |
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pixelgalaxy
Posts: 119
Location: United States Occupation: messing around with cars and photography Age: V$: |
#1034 2017-10-27 22:10 |
so i'm using a full vstanced suspension setup but I cant find the spring hitbox. can anyone help me?
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-the meme lives on |
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Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#1035 2017-10-27 22:51 |
It's commonly on ground under it, it's really tricky to get it right
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SGD3S1GN
Posts: 15
http://www.ltucustoms.blogspot.com Location: Germany Hamburg Occupation: LTUcustoms™ Age: 33 V$: 0 |
#1036 2017-11-22 18:09 |
Hey, can someone tell my, how to make transparent windows i MAP ?
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Zortek
Posts: 2
Location: Poland Occupation: Age: V$: |
#1037 2017-11-24 22:46 |
hi i got problem with ae86 pack. i got it and cars works good, but i dont have parts of the engine in shop. i can buy whole engine but single parts dont exist in shop. HELP PLZ
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yurisminator
Posts: 717
Location: Denmark Occupation: Mechanic Age: 34 V$: hell no |
#1038 2017-11-24 23:44 |
I have but one question for you, what is the meaning of life
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Powered by GTX 1080 TI BigBoss93: |
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thor-04
Posts: 349
Location: Dominican Republic Occupation: Age: 24 V$: |
#1039 2017-11-25 01:09 |
# Zortek : hi i got problem with ae86 pack. i got it and cars works good, but i dont have parts of the engine in shop. i can buy whole engine but single parts dont exist in shop. HELP PLZ What SLRR version you have? and what version of the 86 you downloaded? (or just give me the direct link) # yurisminator : I have but one question for you, what is the meaning of life |
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Zortek
Posts: 2
Location: Poland Occupation: Age: V$: |
#1040 2017-11-25 20:34 |
# thor-04 : What SLRR version you have? and what version of the 86 you downloaded? (or just give me the direct link)i got bb's slrr and i use j performance ae86 pack |
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