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RedCarDriver

us
Posts: 1211

Location: United States Arizona
Occupation: it's complicated... more complicated than my relationships
Age: 30
V$: 86310
#91501   2016-02-16 05:38          
# Ey papa : Let's put an amount of money we have to start with like 10k and then weekly updates.

Of course we can make more money but in a realistic way (Like 1000 or 2000 every 2 week).

And No unrealistic Price of cars (I mean we need to check how much the cars are worth in the country we like in: Like a clean S14 is around 10k in Quebec.(In OK condition is around 7k.)

No unrealistic Build.

I could come with some other Idea later on.
Meh. My opinion on realism is "let people vote with their page-views and comments". Most of the more fun roleplays to read are the ones by more "rich" RPers, who nonetheless research their builds, even if a lot of money would have to get dropped in order to make it happen; and you really can't make research mandatory unless you're handing out school grades, lol.


# Adrian1099 : Or maybe same rules as in the FB group? And no one day car builds. Just keep it realistic.
# LOLBILLYZZ : I like Ey Papa's too, some people buy a car one day, bare shell, and than the same day put in a 2j and do the all the suspension. Also, maybe info on much they get paid on their job, and some info on whats inspiring their build :) .
My problem with "no one day builds" is some of us have stuff to do (jobs etc) and can't spend time stringing out a single update and one IRL day's set of photos over two months, lol. (Then again, most of the demographic of this site seems to be 14-19, which probably kind of explains why people here are online when they are.)

Granted... I'm kind of willing to bend realism a little bit because "I made a bunch of mods and I want to show them off, dang it" is kind of an excuse. But I do try to present my builds as "this is an update after several months of work", most of the time.