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Holy Shit Man

pl
Posts: 2554

Location: Poland
Occupation: Faking skills like a pro
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#79280   2015-07-27 21:01          
# adnan54 : I'll try it, but the major problem is the tail light glass uses a 2 layers system (the internal one is black and the external is red) and in slrr we cant use a transparent material behind another (except if both use the same material with the same color), so idk if i should use a solid material with reflection for the black part and a alpha channel for the red part (like this *link*) or if i should use a clean red material for both..
Use red 66 for both, (if I understood you good).

# adnan54 : And this model is from Forza Horizon, i maybe will use some parts from Forza 4 and Forza Horizon 2 too, and if possible i will rip some parts from some NFS (such as body kits, wings and mirrors) but it is not sure because is hard adapt a model from one game to a model of other game.
I know. But in this case, here's Shift 2 model (in Zmodeler2 format, as far I remember - if you need help, PM me)