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BenyUK

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Location: Christmas Island
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#74123   2015-05-24 21:16          
# BenyUK : BB i just found the problem, its the Config.java in system/Scripts/util/src

and to be more exact

	//resource settings
	static int			resource_refreshrate = 2;//2048;
	static int			resource_loadrate = 10;//512;

	static int			mem_vertex_max  = (80*1024*1024);//(80*1024*1024);
	static int			mem_vertex_min  = (16*1024*1024);//(16*1024*1024);
	static int			mem_texture_max = (80*1024*1024);//(80*1024*1024);
	static int			mem_texture_min = (40*1024*1024);//(40*1024*1024);
	static int			mem_instance_max= (5500);//(5500);
        static int			mem_instance_min= (4000);//(4000);
	static int			mem_sound_max = (66*1024*1024);
	static int			mem_sound_min = (12*1024*1024);

as long as those are kept standard the traffics are normal and textures load as they should
the game is noticeably slower though since i had mad values all over those scripts
i found the script that makes traffics go crazy shit

	static int			mem_vertex_max  = (80*1024*1024);//(80*1024*1024);
	static int			mem_vertex_min  = (16*1024*1024);//(16*1024*1024);

when set to 4096*4096 i get this: