#BenyUK :
BB i just found the problem, its the Config.java in system/Scripts/util/src
and to be more exact
//resource settings
static int resource_refreshrate = 2;//2048;
static int resource_loadrate = 10;//512;
static int mem_vertex_max = (80*1024*1024);//(80*1024*1024);
static int mem_vertex_min = (16*1024*1024);//(16*1024*1024);
static int mem_texture_max = (80*1024*1024);//(80*1024*1024);
static int mem_texture_min = (40*1024*1024);//(40*1024*1024);
static int mem_instance_max= (5500);//(5500);
static int mem_instance_min= (4000);//(4000);
static int mem_sound_max = (66*1024*1024);
static int mem_sound_min = (12*1024*1024);
as long as those are kept standard the traffics are normal and textures load as they should
the game is noticeably slower though since i had mad values all over those scripts
i found the script that makes traffics go crazy shit
static int mem_vertex_max = (80*1024*1024);//(80*1024*1024);
static int mem_vertex_min = (16*1024*1024);//(16*1024*1024);