#Coprone :
I used turbosmoothing but that made all vertexes that are on side of smth to very wrong coords (headlight is still unfixed)
Before everything
After "smoothing"
After fixing (fixing still in progress)
Those bugs with turbosmooth happen because not all vertice are connected, also, even with turbosmooth, I think you might need to do a bit of modeling aswell to make some of the details on the bumper, like the body lines under the headlights.
Btw, what ''level'' turbosmooth do you use?