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axlevest

au
Posts: 10

Location: Australia
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#60014   2015-01-09 01:10          
# Bigg Boss93 : Hi there

1 Not really, besides installing one car at time, making a new profile(you must create a new career profile everytime you add or remove a mod anyways) and checking the car shop until you find he VT's error.

2 I guess yes, it all depends on you.
Once you located the broken mod you have to "unmount" its rpk(convert it to rdb with the tools you can find in our download area) and open it together with the VT java(both are normal ascii text files, which means you can open them with whatever text editor) and locate which of the chassis has been deleted from the rpk, so do the same on the VT(delete all entries excluding the one/ones of the chassis/chassis' that's left on the rpk... i know it sounds hard but it really isnt.

3 You mainly recognize good mods by the modder who did them, Jesus Christ, Franco, Jaziba, Harrison15, JoeAlex, Me, Robban9000, Roli, Svander and probably i miss naming few others. Anyways these are the so called "good mods", most of them have no java errors or such, everything else is mainly showoff mods so good looking but with a hundred errors each.

Thanks Big Boss! much appreciated!
I knew about your stuff (and your oh so delicious version of the game, 10/10 would bang) as well as franco and JC's but I will look up the others right now and get some stuff from them. And yeah, all mods were loaded one at a time, usually I just tested them by seeing if their chassis and vehicle would load and if they did, hey ho away we go, it was only after when I went to go do the races did I discover some cars didn't like showing up to their races and thus, quit my game for me, how kind.

On last little note that I should add is that they appear as the name of the car they are based off, such as focer or duhen, I think that this could tell me roughly what ones to look for if I go into the files and see if they have the files for these cars, would I be correct in saying that?