Author Message

RedCarDriver

us
Posts: 1211

Location: United States Arizona
Occupation: it's complicated... more complicated than my relationships
Age: 30
V$: 86310
#17190   2012-09-16 02:33          
Progress Update: Rescaling the car now. I will probably post pics of the rescaled car within the next week, if not tonight.

@ Daniel: Thanks! About the reflections - they are weird because of LE. The rendering scripts (or whatever controls the graphics) are less advanced or something than in MWM. The materials match the "standard" SLRR materials specified in 3DS Max (which, I think, are the same material settings used by Robban).

@ radu_cainamisir: You can make any car from 2.2.1 compatible with 2.3.0LE, and vice versa. The problem is mostly with the catalog, but I make sure to use SuperIDs (catalog categories) that are compatible with both MWM and LE, never any that are LE- or MWM-specific.

Added 2 hours 2 minutes later:

Hey... does anyone know how to change the color of the light glow orb things? I'm talking about the lens flare, not the actual projected glow on the ground or the glow texture displayed on the ground. I tried editing the "lf_glow_color" line and it doesn't seem to do anything.

This post was edited by Harrison15 (2012-09-16 04:44, ago)