Author | Message |
IceD
Posts: 1311
Location: Virgin Islands (u.s.) Graveyard Occupation: RIP Age: V$: |
#152278 2018-12-26 17:57 |
# amilmand : I was kind of intrigued so I went ahead and made a DynamicRim whose size (width and radius) and appearance can be "tuned" furthermore I added a DynamicTyre to this DynamicRim with "tune-able" mesh, size and other params (the wheel params that can passed to the SetupTyre(..) function) the result is interesting , I also maintained the paintability of the rims with a trick (I made a RenderRef with a texture array consisting of 10 of the same texture which is handily the paintable one, this ofcourse makes all textures the rim uses paintable even the reflection but reshade overwrites that so no harm done (well at least when reshade is active))Sorry for bumping, but is it possible to have this feature as a standalone mod? |
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