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MikeShinodaSLR

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#150096   2018-10-08 17:37          
amilmand, big thanks to you for that informative and really fast response! And also thanks to Bigg Boss93 for sharing his research too :)

Returning to the answer, I feel myself a bit dumb after all your explanation about splines, haha, so let me clear some things. At the moment we have a script that export splines (Bezier curves to be correct) from 3ds max into the .spl format SLRR use for race lines. So isn't it a way to make the process of creating traffic paths easier? Or the race lines are weakly correlated with them?

And wow, the solution of the mesh scaling is that simple! Seems I really didn't work on any programming-related stuff for a long time. Also I already used your work on SCX files for my Materials Editor, thank you for that. You right about the potential these sources have, so maybe I should start on utilizing them and creating some sort of documentation to make it easier for others. But I warn you - don't be optimistic on me :D

>>If you mean the ingame option I know for a fact that that is not possible from the rpk side of things
Yeah, I hoped exactly for that. Cause I don't feel that I could do some kind of tool for tweaking scx or rpk structure. I know how hard it is and I don't get that much inspiration you have. So I think it's better for me to solve simpler but not less important tasks (like fixing car javas haha :D )

Thank you again for your answer and for all the work you doing on the game, this is really insane (in a good sense ofc :D ). And you actually inspire me to continue working on it too, but in less global form :)