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amilmand

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#146600   2018-08-01 11:40          
Driftmonkey06370:
click on the slider the game crash with syntax error on a car,
Thank you!
Yes there was a command id collision in the options java (inherited form MWM so this is something that need fixing in every pack based on MWM) I corrected it and uploaded the new patch to the "Ever refreshing patchlink" for SlrrExhaustive.

Andy_Brazil:
make a skin loader [..] load specific textures for each car [..] new skins externaly
The main problem with this is that I regenerated the UVs for the cars added to the pack so making them externally would be quite hard as the reference skin is missing even if one was provided for the original mod and would not be that much help anyway because the UVs are continuous there are no "seams" in the generated coordinates so the resulting reference would not be understandable, and because I used a transformed (bent and scaled) sphere as the projecting hmm.. geometry, it is a bit warped so a straight line with constant width would neither appear straight nor constant in width on the actual 3D geometry (the car) and as a death blow the mapping from the 2D coordinates to the 3D surface is not a function: one point on the 2D texture could correspond to more than one 3D point on the 3D surface :/
But there is the original skin loading and saving functionality of the game with which you could create the desired skins (though) ingame using the decals :( thats the best we can do now