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amilmand

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#145764   2018-07-23 11:56          
We found out what the issues were with Jfernando1's setup and I made an update to the corresponding files ("Ever refreshing patchlink" for SlrrExhaustive and the SlrrExhaustiveBits) it was caused by an uninitialised variable. sad...
I also lowered the default value of the ambient on the overwritten materials I see that lot's of people find it surprising.
This new version has the shadow rendering overwritten aswell no actual change to the appearance just a technical challenge it can easily be disabled in the reshade menu.
I included a dynamic object detail hmm method in this release it lowers or raises the object detail in reference to a target fps and the current rendertime this is disabled by default, as it is intrusive (changes a game setting that gets preserved in the options file)