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amilmand

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#136779   2018-02-07 00:32          
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too much details
We have a working scx merger that could serve as a workaround for now if 3dsmax is overloaded (LINK)

Bigg Boss93:
simple animation
Those work through setMatrix calls though dont they? and I think that would just put the phys mesh inside the car which I dont think will result in deformation the phys engine will just put them out of eachother I mean the car would probably be pushed but I dont think it would deform (like when you put the car in the ground with half of it sticking out it just sort of snaps on top of it with no damage) but this should be tested I'm just guessing