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amilmand

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#136739   2018-02-06 00:22          
Which full car?
I'm trying to pry out info so I can reproduce the crash and fix it (or at least identify it as one of the known ones)
If you have the patch and using reshade you may have additional info in the d3d9.log (reshade dumps the last 100 script calls made (with some luck)) can you tell me the last 10 if they are there after a crash?
To be sure that the next crash will produce the log in d3d9.log please use the d3d9.dll from the current update I just uploaded a new one (the only difference is the d3d9.dll (same link as before))
How long do you play on avarege before crashing (you may run out of memory because of the extensive amount of scripts in the current version I'm working on a large patch that will mitigate that (the game only uses 4Gb so it doesnt really matter how much ram you actually have))
But it may be the newly discovered rpk slot reservation of unknown rpk references in effect :/ if it is so (we will see in the d3d9.log that the last call will be an init on a ResourceRef or a set() on a ResourceRef) that will also be fixed in the next update (though this next update will be difficult I dont really know how to push it I think I will just reupload the whole thing again because some files need to be removed, there were a lot of changes and it will brake compatibility with previous savefiles :/ and this could be discouraging (the car-save files will be incompatible but they can be made compatible only the mufflers and the wheels need to be removed and the car resaved but this is far too complicated to add as a general patch-note))
But before this patch there is still a potential crash on the followSpline() and one on system.currentTime() I didnt get to yet.