Author Message

Bigg Boss93

it
Posts: 4024
http://rdbl.co/1Hmg5XL
Location: Italy - Sardegna
Occupation: Swimming out of the shit pool
Age: 30
V$: More than you can afford, pal.
#136155   2018-01-23 13:58          
Yeah the setMatrix doesnt work as the setSource got a vector3 of its own(i believe).

Anyway the reason i didnt get it working was that my particle density was set to zero, i only saw it once when i ran the game with reshade(which apparently, with your tweaks, simply override the java setting and make them enabled no matter what you do on the options dialog).

I think you could get it to follow the car by using a the_car.getmatrix into an animate class?! I may be wrong though.

Also, i've been trying to make an array in order to have multiple of the same type of particle in the scene but it gives me an error that says something about trying to array an un-arrayable thing.

Imma paste the code really quickly.

Added 2 minutes later:


Added 2 minutes later:

I have tried replacing "new String" with RenderRef, ParticleSystem but nothing changed, it just gives me an error and doesnt let me to... i was evaluating adding it as native object rather than to the main java and moving it that way(i wonder if that'd work)

Added 7 minutes later:

# Bigg Boss93 : I think you could get it to follow the car by using a the_car.getmatrix into an animate class?! I may be wrong though.

Something like this


This post was edited by Bigg Boss93 (2018-01-23 14:10, ago)
Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL" :O