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RedCarDriver

us
Posts: 1211

Location: United States Arizona
Occupation: it's complicated... more complicated than my relationships
Age: 30
V$: 86310
#135988   2018-01-19 19:42          
Nice work on everything! Looking forward to trying the Nagoya neighborhood map - that'll probably bring me back to actually playing SLRR after a while of not having been able to.

So I actually looked at making the Shutokou map at one point, though I didn't actually get around to modelling anything.

I came up with a rather silly, but possibly viable, technique for making it all work: the only "solid" part of the map should be a low-polygon-count 3D road that may or may not actually render, but that provides the collision data, so that the car never falls through the map. Then, you make big chunks of the map as loadable objects that disappear when you get too far away from them.

Would be difficult to assemble and script, but I still imagine that it can be done.

I also had some thoughts about scripting it to act as complex as Valo does, but that's another story altogether...