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amilmand

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#135440   2018-01-09 20:38          
Yes for valocity the rpk references the maps\city\ai\city.trc when defining the map with the lines:
gametype 0x00010035
params 0x00000010,0,0,0,0,0,0,maps\city\meshes\city.scm,maps\city\ai\city.trc

for the ROC_track this looks like:
gametype 0x00010035
params 0x0000001E

(the external ref with index 0001 is the system.rpk and the system:0x00000035r is the "native ground" script object)

also the city.rpk defines the "native road" script object with city:0x00000015r and the "native walk" script object with city:0x00000352r
the rsd of a NamedData with gametype 0x00000015 (road) lookls like this:
gametype 0x00000015 params 1;1,9

the rsd of a NamedData with gametype 0x00000352 (walk) looks like this:
gametype 0x00000352
params 1772;IIAAAAAAOMKFLCMDEGCNNCMEAAAAAAAAAAAAAAIAGMMLLA[..](the capital letters continue)

I assume that the data listed as a road is way to sparse so it has to be external and only the city.rpk references a trc file and only the city has roads so I'm guessing its the city.trc file containing the road data