Author | Message |
amilmand
Posts: 259
Location: --- Occupation: Age: V$: |
#135440 2018-01-09 20:38 |
Yes for valocity the rpk references the maps\city\ai\city.trc when defining the map with the lines:
gametype 0x00010035 params 0x00000010,0,0,0,0,0,0,maps\city\meshes\city.scm,maps\city\ai\city.trc for the ROC_track this looks like: gametype 0x00010035 params 0x0000001E (the external ref with index 0001 is the system.rpk and the system:0x00000035r is the "native ground" script object) also the city.rpk defines the "native road" script object with city:0x00000015r and the "native walk" script object with city:0x00000352r the rsd of a NamedData with gametype 0x00000015 (road) lookls like this: gametype 0x00000015 params 1;1,9 the rsd of a NamedData with gametype 0x00000352 (walk) looks like this: gametype 0x00000352 params 1772;IIAAAAAAOMKFLCMDEGCNNCMEAAAAAAAAAAAAAAIAGMMLLA[..](the capital letters continue) I assume that the data listed as a road is way to sparse so it has to be external and only the city.rpk references a trc file and only the city has roads so I'm guessing its the city.trc file containing the road data |
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