Author | Message |
George_Monroe
Posts: 161
Location: Norway Valo City Occupation: V8 Car Maniac Age: 30 V$: |
#134707 2017-12-23 09:53 |
Try to edit Java files - Tires physics. Download this file, and put it to: (Your Slrr version)\parts\scripts\rgearpart\reciprocatingrgearpart\SRC
Link And don't forget to do backup's of reciprocatingrgearpart directory. For Example: if (RT == tcSUPERSPORT, or TcSport, or tcDRAGRADIAL, depends what tires you use in game for drifting) // supersport tyre // { rubber_rigidity = 0.750; load_mul = 0.800*load_mul2; min_rollres = 0.004*roll_res_mul; // tyre: depends on contact patch friction = default_fric/rubber_rigidity; // tyre: static friction (compound efficiency) sliction = 0.760*slic_mul; // tyre: slip ratio (sliction*friction = slipfriction) frictn_x = 3.000; // tyre: longitudinal friction and sliction * ratio = horizontal friction and sliction loadsmooth = 0.250; compound_label = " soft compound racing tyre"; police_check_fine_value = 50.0; } else tcSUPERSPORT - Class of your Tires. rubber_rigidity = 0.750; Very usefull. the smaller the value, the higher the contact. you also can edit friction and sliction. p.s. rubber_rigidity = 0.050; for drag tires makes you car go 5 seconds on VTECK. good luck to your experiments. |
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