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UltimateStance

uk
Posts: 129

Location: United Kingdom ,London
Occupation: modding beamng, inactive on slrr
Age: 20
V$: rip
#132005   2017-10-25 10:47          
All the parts that I can get hold of which are deformable in real life (non-plastic stuff as you can't shatter parts in the game) will have their own custom phys/weight, which are just LOD 4 meshes of each part put in exactly the same position.

Here's the front bumper with nothing attached to it, bent from a crash:



And since these crash models are LOD 4 they shouldn't have to much of an effect on gameplay, even though they have a higher poly-count than the stock game phys. But they were just mostly flat, whereas these can be hit from multiple angles and have more 'realistic' dents.

I'm thinking of leaving the windows without phys, as if they did the would just bend like the stock cars' windows would (which isn't realistic at all). It's a shame that you can't make objects shatter, but I suppose doing that would have a very big impact () on how the game ran as it would have to simulate different broken pieces of whatever was broken.
This account is pretty much dead, my wip is dead, gom (also dead) killed starquest and the hdd it was on died.
But BeamNG is getting a Jeep from me now, which is fun.
IIIIIIIII