Author | Message |
RedCarDriver
Posts: 1211
Location: United States Arizona Occupation: it's complicated... more complicated than my relationships Age: 30 V$: 86310 |
#115966 2017-02-15 13:52 |
# UltimateStance : Yup.My models do in fact use MeshSmooth some of the time, but I'm a bit clever about it. I remove whole rows of vertices and edges after I've smoothed something once to keep the polygon count down. The R33 kits are a combination of Forza Motorsport 4, Juiced 2 (with between zero and one levels of MS), and S-Tuner (with between 1 and 2 levels). However, I don't ever stop right after the MeshSmooth, I always adjust things by hand afterward.
Here's an example of something I did (R33 Bomex rear bumper). And here's an explanation of how to get smooth Forza-style edges without MeshSmooth: You can get this effect by separating smoothing groups (select smoothing group -> Detach to Element), and then chamfering both sides of the cut, and then welding them together and assigning them the same smoothing group. |
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